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Cloaks

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Revision as of 16:56, 21 March 2024 by HiddenDragon (talk | contribs) (Added icon/passives to requested fields)
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Cloaks are equippable accessories. At uncommon or higher rarities, they may provide Passive Features, bonuses to Skills, or the ability to cast certain Spells.

List of Cloaks

Common

Item Weight Price Effects


Cape of the Red Prince

0.5 kg
1 lb

1


Cloak

0.5 kg
1 lb

20


Cloak

0.5 kg
1 lb

20


Cloak

0.5 kg
1 lb

20

Uncommon

Item Weight Price Effects


Cindermoth Cloak

0.5 kg
1 lb

70
Flaming Shroud
A creature that damages the wearer within 2 m / 7 ft receives Burning Burning.


Cloak of Cunning Brume

0.5 kg
1 lb

70
Cunning Brume
When the wearer Disengages Disengages, they also create a foggy cloud with 2 m / 7 ft radius that lasts for 1 turn.


Cloak of Elemental Absorption

0.5 kg
1 lb

115
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)


Cloak of Protection

0.5 kg
1 lb

200


Fleshmelter Cloak

0.5 kg
1 lb

70
Caustic Reprisal
Whenever a creature deals melee damage to the wearer, that creature takes 1d4Damage TypesAcid Damage.


Reverse Rain Cloak

0.5 kg
1 lb

1


Thunderskin Cloak

0.5 kg
1 lb

75
Dazing Echo
When a creature with Reverberation Reverberation deals damage to the wearer, the creature needs to make a Constitution saving throw or become Dazed Dazed.


Vivacious Cloak

0.5 kg
1 lb

70
Arcane Vivaciousness
You gain HP Icon.png 8 temporary hit points after casting a spell while in melee.

Rare

Item Weight Price Effects


Cloak of Displacement

0.5 kg
1 lb

190
Displacement
At the beginning of the wearer's turn, the cloak activates, granting enemies Disadvantage Icon.png Disadvantage on Attack rolls that target the wearer. This effect lasts until the wearer takes damage.


Derivation Cloak

0.5 kg
1 lb

190
Deadly Derivation
When you Poison Poison a foe, heal yourself for 1d4hit points.


The Deathstalker Mantle

0.5 kg
1 lb

190
The Shadow Itself
Once per turn when you kill an enemy, shroud yourself in primaeval darkness to become Invisible Invisible for 2 turns.


Wavemother's Cloak

0.5 kg
1 lb

190
Damp Aegis
During Combat, once per turn, the cloak grants the wearer Water Layer Protection Water Layer Protection until the wearer takes damage.

Very Rare

Item Weight Price Effects


Cloak of the Weave

0.5 kg
1 lb

300
Absorb Elements Absorb Elements ()
Absorb elemental damage once per Short Rest. Take half damage from the next elemental attack targeting you, and deal an additional 1d6 of that element type on your next attack. ( Recharge: Short rest.)
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.


Mantle of the Holy Warrior

0.5 kg
1 lb

630
Crusader's Mantle Crusader's Mantle ()
Cast as a level 3 spell ( Recharge: Short rest.)


Nymph Cloak

0.5 kg
1 lb

360
Dominate Person Dominate Person ()
Cast as a level 5 spell ( Recharge: Long rest.)


Shade-Slayer Cloak

0.5 kg
1 lb

360
Stealthy Critical
While Hiding Hiding, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Story Item

Item Weight Price Effects
None known so far


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