Ad placeholder
Skills
Jump to navigation
Jump to search
Skills are specific areas of expertise, each associated with an ability. When a creature is proficient in a specific skill, they may add their proficiency bonus to any ability checks made using that skill, in addition that skill's associated ability score modifier.
In addition to being proficient in a skill, a creature can also have expertise in a skill. This is available through various feats and class features.
- |
Ability Score | Skills |
---|---|
| |
Proficiency
Characters receive multiple proficiencies at Level 1.
- Two to four skill proficiency, depending on the chosen class.
- Backgrounds grant proficiency in two skills.
- Some races have proficiency or expertise in specific skills.
Other ways to become proficient in a skill include:
- Various class fearures.
- Some feats grant additonal skill proficiencies.
- Multiclassing into a bard, ranger or rogue allows the choice of one proficiency from that class's level one skill list.
Background Skill Proficiencies
Background | Skills | |
---|---|---|
Expertise
Expertise is a deeper form of Skill Proficiency, allowing a creature to add double its proficiency bonus to corresponding ability checks:
- Rogues gain expertise in two skills they are proficient in at both level 1 and level 6.
- Bards gain expertise in two skills they are proficient in at both level 3 and level 10.
- Knowledge Domain clerics gain expertise and proficiency in two skills, from a choice of Arcana, History, Nature and Religion, at level 1.
- The Actor feat gives both expertise and proficiency in Deception and Performance.
- Rock Gnomes have both expertise and proficiency in History.