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Consumables: Difference between revisions

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(Cleaned the page up a bit, leaving the most important information but switching the more minutia details to their respective main pages.)
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{{ up to date | 2023-08-22 }}  
{{up to date|2023-10-16}}  


'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many [[traders]] where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.  
'''Consumables''' are {{SmallIcon|Consumables Icon.png}}'''Single Use''' items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many [[traders]] where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.  
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'''Arrows''' are '''Consumables''' that are fired from ranged weapons to deal extra damage, create [[Surface|Surfaces]], inflict [[Conditions]] or produce other effects.  
'''Arrows''' are '''Consumables''' that are fired from ranged weapons to deal extra damage, create [[Surface|Surfaces]], inflict [[Conditions]] or produce other effects.  
Arrows can be looted, bought from vendors, but cannot be crafted.


== Camp Supplies ==
== Camp Supplies ==
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'''Camp Supplies''' are '''Consumables''' such as [[#Food|Food]] and [[#Drinks|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
'''Camp Supplies''' are '''Consumables''' such as [[#Food|Food]] and [[#Drinks|Drinks]] which allow characters to perform a [[Long Rest]], restoring all [[Hit Points]] and expended [[Spells#Spell Slots|Spell Slots]].
While alcoholic beverages can be used as camp supplies, they can also be drunk with a {{Action|bonus}}, granting {{Cond|Alcohol}} condition to the character or thrown to create flammable [[Alcohol Surface|alcohol]] surfaces.


== Coatings ==
== Coatings ==
''Main article: [[Coatings]]''
''Main article: [[Coatings]]''


'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, weapons can be dipped into them as a [[Bonus Action]], to apply their effects.
'''Coatings''' are '''Consumables''' that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.
 
When [[Throw]]n, they act as '''Grenades''' that create Surfaces. When a weapon is dipped in a '''Coating''' the effects last for 3 rounds, applying the '''Coatings's''' effect on each hit.
 
In some cases, weapons can be dipped in a Surface created by a thrown '''Coating'''.


== Dyes ==
== Dyes ==
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''Main article: [[Grenades]]''
''Main article: [[Grenades]]''


[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s or inflict [[Conditions]].
[[Grenade]]s are '''Consumables''' that can be used with the [[Throw]] action to create [[Surface]]s, inflict [[Conditions]], or deal damage.


== Potions ==
== Potions ==
''Main article: [[Potions]]''
''Main article: [[Potions]]''


'''Potions''' are '''Consumables''' that restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed.
'''Potions''' are '''Consumables''' that can be used to restore [[Hit Points]] or grant other [[Condition|Effects]] when consumed. Some of them can also be thrown for an area effect.


== Scrolls ==
== Scrolls ==
''Main article: [[Scrolls]]''
''Main article: [[Scrolls]]''


'''Scrolls''' are magical '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]]. '''Scrolls''' can be very useful in situations when you do not have any spell slots left to cast spells.
'''Scrolls''' are '''Consumables''' that allow characters to cast [[Spells]] without expending [[Spells#Spell Slots|Spell Slots]] or being a spellcasting class capable of casting the required spell.  
 
You can cast any spells with the appropriate '''Scroll''', even if the spell's level is higher than your highest-level spell slots.


== Miscellaneous ==
== Miscellaneous ==

Revision as of 18:53, 16 October 2023

Template:Up to date

Consumables are Single Use items that are used up when activated. Due to their limited uses, they should be employed when the circumstances require it. However, most of them can still be regularly found in the inventories of many traders where they are refreshed regularly, thus allowing them become a staple of certain fighting styles.

Arrows

Main article: Arrows

Arrows are Consumables that are fired from ranged weapons to deal extra damage, create Surfaces, inflict Conditions or produce other effects.

Camp Supplies

Main article: Camp Supplies

Camp Supplies are Consumables such as Food and Drinks which allow characters to perform a Long Rest, restoring all Hit Points and expended Spell Slots.

Coatings

Main article: Coatings

Coatings are Consumables that can be thrown, or alternatively, applied to weapons to allow them to inflict various status effects or increase their damage.

Dyes

Main article: Dyes

Dyes are Consumables that can be combined with an equipment item to alter the colours of fabric, leather and metal.

Elixirs

Main article: Elixirs

Elixirs are Consumables that grant Resistance or other beneficial effects when consumed. Unlike Potions, Elixirs last until a long rest.

Grenades

Main article: Grenades

Grenades are Consumables that can be used with the Throw action to create Surfaces, inflict Conditions, or deal damage.

Potions

Main article: Potions

Potions are Consumables that can be used to restore Hit Points or grant other Effects when consumed. Some of them can also be thrown for an area effect.

Scrolls

Main article: Scrolls

Scrolls are Consumables that allow characters to cast Spells without expending Spell Slots or being a spellcasting class capable of casting the required spell.

Miscellaneous

Environmental

These items are (usually) found in the environment, rather than as loot. And can't be consumed, but must be damaged to activate any effects.

Tools

Other

For consumables that have no obvious beneficial use, see: