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Resistances: Difference between revisions

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==={{DamageColor|Fire|Fire Resistance}}===
==={{DamageColor|Fire|Fire Resistance}}===
* {{RarityItem|Elixir of Fire Resistance|40}}
* {{RarityItem|Elixir of Dragonborn Prowess: Fire|40}}
* {{RarityItem|Gloves of Fire Resistance|40}} ''when the wearer has 50% [[Hit Points]] or less''
* {{RarityItem|Gloves of Fire Resistance|40}} ''when the wearer has 50% [[Hit Points]] or less''
* {{RarityItem|Reverse Rain Cloak|40}}
* {{RarityItem|Reverse Rain Cloak|40}}
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* {{RarityItem|Flame Enamelled Armour|40}}
* {{RarityItem|Flame Enamelled Armour|40}}
* {{RarityItem|Grymskull Helm|40}}
* {{RarityItem|Grymskull Helm|40}}
* {{RarityItem|Helldusk Armour|40}}
* {{RarityItem|Incandescent Staff|40}}
* {{RarityItem|Incandescent Staff|40}}
* {{RarityItem|Infernal Robe|40}}
* {{RarityItem|Infernal Robe|40}}
* {{RarityItem|Wavemother's Robe|40}}
* {{RarityItem|Wavemother's Robe|40}}
* {{RarityItem|Helldusk Armour|40}}


==={{DamageColor|Cold|Cold Resistance}}===
==={{DamageColor|Cold|Cold Resistance}}===
* {{RarityItem|Elixir of Cold Resistance|40}}
* {{RarityItem|Elixir of Dragonborn Prowess: Frost|40}}
* {{RarityItem|Robe of Summer|40}}
* {{RarityItem|Robe of Summer|40}}
* {{RarityItem|Darkfire Shortbow|40}}
* {{RarityItem|Darkfire Shortbow|40}}
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==={{DamageColor|Lightning|Lightning Resistance}}===
==={{DamageColor|Lightning|Lightning Resistance}}===
* {{RarityItem|Elixir of Lightning Resistance|40}}
* {{RarityItem|Elixir of Dragonborn Prowess: Lightning|40}}
* {{RarityItem|The Sparkswall|40}}
* {{RarityItem|The Sparkswall|40}}
* {{RarityItem|Gloves of the Automaton|40}} ''for {{Duration|10}} after using'' '''Circuity Interface'''
* {{RarityItem|Gloves of the Automaton|40}} ''for {{Duration|10}} after using'' '''Circuity Interface'''


==={{DamageColor|Thunder|Thunder Resistance}}===
==={{DamageColor|Thunder|Thunder Resistance}}===
''None''
* {{RarityItem|Elixir of Thunder Resistance|40}}


==={{DamageColor|Acid|Acid Resistance}}===
==={{DamageColor|Acid|Acid Resistance}}===
* {{RarityItem|Elixir of Acid Resistance|40}}
* {{RarityItem|Elixir of Dragonborn Prowess: Acid|40}}
* {{RarityItem|Varsh Ko'kuu's Boots|40}}
* {{RarityItem|Varsh Ko'kuu's Boots|40}}


==={{DamageColor|Poison|Poison Resistance}}===
==={{DamageColor|Poison|Poison Resistance}}===
* {{RarityItem|Elixir of Poison Resistance|40}}
* {{RarityItem|Elixir of Dragonborn Prowess: Poison|40}}
* {{RarityItem|Ring of Poison Resistance|40}}
* {{RarityItem|Ring of Poison Resistance|40}}


==={{DamageColor|Radiant|Radiant Resistance}}===
==={{DamageColor|Radiant|Radiant Resistance}}===
''None''
* {{RarityItem|Elixir of Radiant Resistance|40}}


==={{DamageColor|Necrotic|Necrotic Resistance}}===
==={{DamageColor|Necrotic|Necrotic Resistance}}===
* {{RarityItem|Elixir of Necrotic Resistance|40}}
* {{RarityItem|Loviatar's Scourge|40}}
* {{RarityItem|Loviatar's Scourge|40}}
* {{RarityItem|Protective Plate|40}}
* {{RarityItem|Protective Plate|40}}


==={{DamageColor|Force|Force Resistance}}===
==={{DamageColor|Force|Force Resistance}}===
''None''
* {{RarityItem|Elixir of Force Resistance|40}}


==={{DamageColor|Psychic|Psychic Resistance}}===
==={{DamageColor|Psychic|Psychic Resistance}}===
* {{RarityItem|Elixir of Psychic Resistance|40}}
* {{RarityItem|Psionic Ward Armour|40}} ''if the wearer is [[Githyanki|Gith]]''
* {{RarityItem|Psionic Ward Armour|40}} ''if the wearer is [[Githyanki|Gith]]''
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''if the wearer is [[Githyanki|Gith]]''
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''if the wearer is [[Githyanki|Gith]]''
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===Other===
===Other===
* {{RarityItem|Elixir of Universal Resistance|40}} Gain [[Resistance]] to all damage for {{Duration|10}}.
* {{RarityItem|Abyss Beckoners|40}} '''Demonspirit Aura:''' The wearer's summoned creatures have [[Resistance]] to all damage except {{DamageType|Psychic}}.
* {{RarityItem|Abyss Beckoners|40}} '''Demonspirit Aura:''' The wearer's summoned creatures have [[Resistance]] to all damage except {{DamageType|Psychic}}.
* {{RarityItem|Bhaalist Armour|40}} '''Aura of Murder:''' Enemies within {{Distance|m=2|ft=6.5}} become {{Resistance|Piercing|vulnerable|nocat=true}} [[Vulnerable]] to {{DamageType|Piercing}} damage, unless they are {{Resistance|Piercing|resistant|nocat=true}} [[Resistant]] or {{Resistance|Piercing|immune|nocat=true}} [[Immune]] to it.
* {{RarityItem|Bhaalist Armour|40}} '''Aura of Murder:''' Enemies within {{Distance|m=2|ft=6.5}} become {{Resistance|Piercing|vulnerable|nocat=true}} [[Vulnerable]] to {{DamageType|Piercing}} damage, unless they are {{Resistance|Piercing|resistant|nocat=true}} [[Resistant]] or {{Resistance|Piercing|immune|nocat=true}} [[Immune]] to it.
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* {{RarityItem|Circle of Bones|40}} '''Undead Ward:''' Allied [[undead]] within 6m / 20ft are [[Resistant]] to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage.
* {{RarityItem|Circle of Bones|40}} '''Undead Ward:''' Allied [[undead]] within 6m / 20ft are [[Resistant]] to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage.
* {{RarityItem|Creation's Echo|40}} '''Elemental Resonance:''' If the wielder deals {{DamageType|Acid}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, {{DamageType|Radiant}}, or {{DamageType|Necrotic}} damage, it becomes resistant to that damage type for {{Duration|2}}.
* {{RarityItem|Creation's Echo|40}} '''Elemental Resonance:''' If the wielder deals {{DamageType|Acid}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, {{DamageType|Radiant}}, or {{DamageType|Necrotic}} damage, it becomes resistant to that damage type for {{Duration|2}}.
* {{RarityItem|Hellrider's Pride|40}} '''Helm's Protection:''' When you heal another creature, it gains [[Resistance]] to {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks.
* {{RarityItem|Hellrider's Pride|40}} '''Helm's Protection:''' When you heal another creature, it gains [[Resistance]] to {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks for {{Duration|2}}.


{{NavGameplay}}
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Revision as of 03:17, 12 October 2023

Template:Up to date Every source of damage in the game, such as attacks, spells, or traps, has an associated Damage Type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.

Damage Types

There are 13 different types of damage in Baldur's Gate 3. They are:

Damage Types/damage* Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage
Damage Types/damage* Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage Damage Types/damage
Damage Types/damage*

*Sometimes, the term Physical Damage (stylized as Damage TypesPhysical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.

Damage Vulnerability, Resistance and Immunity

Vulnerability, Resistance, and Immunity are properties that modify how much damage a target takes from specific types of damage.

Vulnerability

Vulnerability means the total damage taken from a type of damage is doubled. Vulnerability is indicated by a downwards red arrow on the corresponding element when inspecting an entity.

Example: Fire V.png

Resistance

For the cantrip, see Resistance (Cantrip).

Resistance means the total damage taken from a type of damage is halved. Resistance is indicated by an upwards blue or grey arrow on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.

Example: Fire NM.png or Fire M.png or Fire R.png

Immunity

Immunity means the total damage taken from a type of damage is reduced to 0. It is indicated by a yellow outline shaped like a shield on the corresponding element when inspecting an entity.

Example: Fire Immunity.png

Toughness

Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:

  • Sturdy Sturdy: Only a hit that deals at least 10 damage can damage this material.
  • Medium Toughness Medium Toughness: Only a hit that deals at least 22 damage can damage this material.
  • Greater Toughness Greater Toughness: Only a hit that deals at least 50 damage can damage this material.

All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.

There are several ways to beat the Toughness threshold of an object. Here are some common methods:

Related Items

Slashing Resistance

Piercing Resistance

None

Bludgeoning Resistance

None

Fire Resistance

Cold Resistance

Lightning Resistance

Thunder Resistance

Acid Resistance

Poison Resistance

Radiant Resistance

Necrotic Resistance

Force Resistance

Psychic Resistance

Vulnerability

Other