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Attitude: Difference between revisions
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(i think this should be it's own page, since the mechanic is its own individual thing) Tag: Removed redirect |
m (plural) |
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'''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player | '''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Characters]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value. | ||
== Notes == | == Notes == |
Revision as of 16:49, 4 October 2023
Attitude is used to determine the hostility of otherwise non-aggressive Non-Player Characters and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.