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Resources: Difference between revisions

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(Added missing resources (War Priest-, Tides of Chaos-, and Fungal Infestation Charges))
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* {{SmallIcon|Channel_Divinity_Charges_Icons.png}} [[Channel Divinity]] Charges ([[Cleric]])
* {{SmallIcon|Channel_Divinity_Charges_Icons.png}} [[Channel Divinity]] Charges ([[Cleric]])
* {{SmallIcon|Channel_Oath_Icon.png}} [[Channel Oath]] Charges ([[Paladin]])
* {{SmallIcon|Channel_Oath_Icon.png}} [[Channel Oath]] Charges ([[Paladin]])
* {{SmallIcon|Fungal Infestation Charge Icon.png}} [[Fungal Infestation]] Charges ([[Circle of the Spores]] [[Druid]])
* {{SmallIcon|Lay_on_Hands_Resource_Icon.png}} [[Lay on Hands]] Charges ([[Paladin]])
* {{SmallIcon|Lay_on_Hands_Resource_Icon.png}} [[Lay on Hands]] Charges ([[Paladin]])
* {{SmallIcon|Monk_Ki_Icon.png}} Ki Points ([[Monk]])
* {{SmallIcon|Natural_Recovery_Charges_Icon.png}} [[Natural Recovery]] Charges ([[Circle of the Land]] [[Druid]])
* {{SmallIcon|Natural_Recovery_Charges_Icon.png}} [[Natural Recovery]] Charges ([[Circle of the Land]] [[Druid]])
* {{SmallIcon|Rage_Charges_Icons.png}} [[Rage]] Charges ([[Barbarian]])
* {{SmallIcon|Rage_Charges_Icons.png}} [[Rage]] Charges ([[Barbarian]])
* {{SmallIcon|Sorcery_Points_Icons.png}} Sorcery Points ([[Sorcerer]])
* {{SmallIcon|Sorcery_Points_Icons.png}} Sorcery Points ([[Sorcerer]])
* {{SmallIcon|Superiority_Die_d8_Icon.png}} [[Superiority Die|Superiority]] Dice ([[Battle Master]] [[Fighter]])
* {{SmallIcon|Superiority_Die_d8_Icon.png}} [[Superiority Die|Superiority]] Dice ([[Battle Master]] [[Fighter]])
* {{SmallIcon|Tides_of_Chaos_Resource_Icon.png}} [[Tides of Chaos]] Charges ([[Wild Magic (Sorcerer Subclass)|Wild Magic]] [[Sorcerer]])
* {{SmallIcon|War_Priest_Charges_Icon.png}} [[War Priest]] Charges ([[War Domain]] [[Cleric]])
* {{SmallIcon|Wild_Shape_Charges_Icon.png}} [[Wild Shape]] Charges ([[Druid]])
* {{SmallIcon|Wild_Shape_Charges_Icon.png}} [[Wild Shape]] Charges ([[Druid]])
* {{SmallIcon|Monk_Ki_Icon.png}} Ki Points ([[Monk]])


{{NavGameplay}}
{{NavGameplay}}

Revision as of 12:06, 4 October 2023

Resources are expendable reserves used to execute various abilities, both in and out of combat. Some resources are common to all creatures, while others are only available to specific Classes.

Resource recharge times vary depending on their type:

  • Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
  • Concentration 'recharges' immediately after it is lost (see Concentration for more details)
  • Spell Slots normally recharge on a Long Rest, though Warlocks also regain theirs on a Short Rest
  • Some class resources recharge on a Short Rest, and others on a Long Rest

List of Resources

Common Resources

Class Resources