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*[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +4''' ''(You gain +1 to your Proficiency Bonus.)'' | *[[File:Proficiency Icon.png|frameless|upright=0.1|link=Proficiency Bonus]] '''[[Proficiency Bonus]]: +4''' ''(You gain +1 to your Proficiency Bonus.)'' | ||
==== {{SAI|Indomitable|w=40}} ==== | |||
* You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead. | |||
** {{Recharge|Long Rest}} | ** {{Recharge|Long Rest}} | ||
Revision as of 23:50, 23 September 2023
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
The Fighter subclasses are: Battle Master, Eldritch Knight and Champion.
The Fighter Class Progression | ||
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Level | Proficiency Bonus | Features |
1st | +2 | Second Wind, Fighting Style |
2nd | +2 | Action Surge |
3rd | +2 | Choose a subclass |
4th | +2 | Feat |
5th | +3 | Extra Attack |
6th | +3 | Feat |
7th | +3 | Subclass feature |
8th | +3 | Feat |
9th | +4 | Indomitable |
10th | +4 | Subclass feature |
11th | +4 | Improved Extra Attack |
12th | +4 | Feat |
Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points at higher levels: 6 + Modifier
- Important Ability Scores: (or ) for physical attacks, for Hit Points and Concentration Checks, and for Spells ( only).
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Draw on your stamina to protect yourself. You regain 1d10 + Fighter Levelhit points.
Fighting Style
- (Choose 1):
- : You gain a +2 bonus to Ranged Weapon Attacks.
- Armour Class while wearing Armour. : You gain a +1 bonus to
- : When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Two-Handed melee weapon, that die is rerolled once. : When you roll a 1 or 2 on a damage die for an attack with a
- Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.) : When you have a
- Ability Modifier to the damage of the attack. : When you make an offhand attack, you can add your
Level 2
- Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
Level 3
- Choose a subclass:
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Level 4
- Choose a Feat.
- Subclass Features:
(none) |
|
(none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6
- Choose a Feat.
Level 7
- Subclass Features:
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Level 8
- Choose a Feat.
Level 9
- Proficiency Bonus: +4 (You gain +1 to your Proficiency Bonus.)
- You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
- Recharge: Long rest
Level 10
- Subclass Features:
Battle Master | Eldritch Knight | Champion |
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Level 11
- Improved Extra Attack: You can make two additional attacks after attacking with your main-hand weapon.
Level 12
- Choose a Feat.