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Abilities: Difference between revisions
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'''Ability Scores''' refer to the Ability Points in each Ability. Abilities are a creature's physical and mental attributes. They affect most rolls. There are a total of six Abilities: | '''Ability Scores''' refer to the Ability Points in each Ability. Abilities are a creature's physical and mental attributes. They affect most rolls. There are a total of six Abilities: | ||
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Strength Score Icon.png|[[Strength]]|link=Strength | Strength Score Icon.png|[[Strength]]|link=Strength | ||
Dexterity Score Icon.png|[[Dexterity]]|link=Dexterity | Dexterity Score Icon.png|[[Dexterity]]|link=Dexterity |
Revision as of 21:57, 7 September 2023
Template:Up to date
Ability Scores refer to the Ability Points in each Ability. Abilities are a creature's physical and mental attributes. They affect most rolls. There are a total of six Abilities:
- Strength: Physical power
- Dexterity: Agility and finesse
- Constitution: Overall health and endurance
- Intelligence: Rational reasoning and memory
- Wisdom: Common sense and insight
- Charisma: Charm or force of character
Primary Ability
Each class has a different Primary Ability:
- Strength (STR): s, s
- Wisdom (WIS): s, s
- Dexterity (DEX):s, s, s
- Charisma (CHA):s, s, s, s
- Intelligence (INT): s
Ability Points
Ability Points can never less than 1 (except when drained, such as by Devour Intellect), and for common creatures, its natural value can be permanently increased up to 20 or temporarily increased above 20 through various enhancements, such as magical spells, feats, elixirs, or special equipment. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. The ability points of a creature determine its Ability Modifiers.