Ad placeholder
Abilities: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
'''Ability Scores''' refer to various core qualities of a creature. There are a total of six ability scores: | '''Ability Scores''' refer to various core qualities of a creature. There are a total of six ability scores: | ||
<gallery heights="100px" mode="packed"> | <gallery heights="100px" mode="packed"> | ||
Strength_icon.png|[[Strength]]|link=Strength | |||
Dexterity_icon.png|[[Dexterity]]|link=Dexterity | |||
Constitution_icon.png|[[Constitution]]|link=Constitution | |||
Intelligence_icon.png|[[Intelligence]]|link=Intelligence | |||
Wisdom_icon.png|[[Wisdom]]|link=Wisdom | |||
Charisma_icon.png|[[Charisma]]|link=Charisma | |||
</gallery> | </gallery> | ||
Revision as of 17:02, 31 August 2023
Template:Up to date
Ability Scores refer to various core qualities of a creature. There are a total of six ability scores:
- Strength: Physical power
- Dexterity: Agility and finesse
- Constitution: Overall health and endurance
- Intelligence: Rational reasoning and memory
- Wisdom: Common sense and insight
- Charisma: Charm or force of character
An ability score is never less than 1 (except when drained, such as by Devour Intellect), and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its Ability Score Modifiers.