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Resistances: Difference between revisions

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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''.  The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''.  The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.


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There are 13 different types of damage in Baldur's Gate 3. They are:
There are 13 different types of damage in Baldur's Gate 3. They are:


{| class="wikitable" style="text-align: center;"
{| style="text-align: center;"
|-
|-
| style="width: 33%" | {{DamageIcon|Bludgeoning|40}} <br> {{DamageColor|Bludgeoning|Bludgeoning}}*
| style="width: 33%" | {{DamageIcon|Bludgeoning|40}} <br> {{DamageColor|Bludgeoning|Bludgeoning}}*
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| {{DamageIcon|Necrotic|40}} <br> {{DamageColor|Necrotic|Necrotic}}
| {{DamageIcon|Necrotic|40}} <br> {{DamageColor|Necrotic|Necrotic}}
|-
|-
| -
| {{DamageIcon|Psychic|40}} <br> {{DamageColor|Psychic|Psychic}}
| {{DamageIcon|Psychic|40}} <br> {{DamageColor|Psychic|Psychic}}
| -
|}
|}


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=== Vulnerability ===
=== Vulnerability ===
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''.
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''.
''In-game, vulnerability is indicated by a '''downwards red arrow''' on the corresponding element when inspecting a creature or object.''
{{InfoBlob
|Example: [[File:Fire V.png|30px|link=]]
}}


=== Resistance ===
=== Resistance ===
'''Resistance''' means the total damage taken from a type of damage is '''halved'''.
'''Resistance''' means the total damage taken from a type of damage is '''halved'''.
''In-game, resistance is indicated by '''an upwards blue or grey arrow''' on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.''
{{InfoBlob
|Example: [[File:Fire M.png|30px|link=]] or [[File:Fire M.png|30px|link=]] or [[File:Fire R.png|30px|link=]]
}}


=== Immunity ===
=== Immunity ===
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''.
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''.
''In-game, immunity is indicated by a '''yellow outline shaped like a shield''' on the corresponding element when inspecting an entity.''
{{InfoBlob
|Example: [[File:Fire Immunity.png|30px|link=]]
}}


== Toughness ==
== Toughness ==
[[File:Toughness Example.png|thumb|right|Example of a wall with Lesser Toughness]]


'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
* [[Lesser Toughness (Condition)|Lesser Toughness]]: Only a hit that deals at least '''10''' damage can damage this material.
* {{IconLink|Lesser Toughness Condition Icon.webp|Lesser Toughness (Condition)|Lesser Toughness}}: Only a hit that deals at least '''10''' damage can damage this material.
* [[Medium Toughness (Condition)|Medium Toughness]]: Only a hit that deals at least '''22''' damage can damage this material.
* {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material.
* [[Greater Toughness (Condition)|Greater Toughness]]: Only a hit that deals at least '''50''' damage can damage this material.
* {{IconLink|Greater Toughness Condition Icon.webp|Greater Toughness (Condition)|Greater Toughness}}: Only a hit that deals at least '''50''' damage can damage this material.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.


There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods:
There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods:
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal)
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal)
* Attacking with a [[Maul]] using [[Great Weapon Master: All In]] to deal high {{DamageText| |Bludgeoning}} damage
* Attacking with a [[Maul]] using {{SmIconLink|Great Weapon Master All-In Icon.png|Great Weapon Master: All In}} to deal high {{DamageText| |Bludgeoning}} damage.
* Using the [[Shatter]] spell or another source of high {{DamageText| |Thunder}} damage
* Using the {{SmIconLink|Shatter Icon.png|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage.
* Igniting [[Smokepowder Barrel]]s or other explosives
* Igniting {{SmIconLink|Smokepowder Barrel Icon.png|Smokepowder Barrel}}s or other explosives.


{{GameplayNavbox}}
{{GameplayNavbox}}

Revision as of 02:01, 23 August 2023

Template:Up to date Every source of damage in the game, such as attacks, spells, or traps, has an associated Damage Type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.

Damage Types

There are 13 different types of damage in Baldur's Gate 3. They are:

Damage Types
Bludgeoning*
Damage Types
Piercing*
Damage Types
Slashing*
Damage Types
Cold
Damage Types
Fire
Damage Types
Acid
Damage Types
Lightning
Damage Types
Force
Damage Types
Poison
Damage Types
Thunder
Damage Types
Radiant
Damage Types
Necrotic
Damage Types
Psychic

*Sometimes, the term Physical Damage (stylized as Damage TypesPhysical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.

Damage Vulnerability, Resistance and Immunity

Vulnerability, Resistance, and Immunity are properties that modify how much damage a target takes from specific types of damage.

Vulnerability

Vulnerability means the total damage taken from a type of damage is doubled.

In-game, vulnerability is indicated by a downwards red arrow on the corresponding element when inspecting a creature or object.

Example: Fire V.png

Resistance

Resistance means the total damage taken from a type of damage is halved.

In-game, resistance is indicated by an upwards blue or grey arrow on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.

Example: Fire M.png or Fire M.png or Fire R.png

Immunity

Immunity means the total damage taken from a type of damage is reduced to 0.

In-game, immunity is indicated by a yellow outline shaped like a shield on the corresponding element when inspecting an entity.

Example: Fire Immunity.png

Toughness

Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:

  • Lesser Toughness Lesser Toughness: Only a hit that deals at least 10 damage can damage this material.
  • Medium Toughness Medium Toughness: Only a hit that deals at least 22 damage can damage this material.
  • Greater Toughness Greater Toughness: Only a hit that deals at least 50 damage can damage this material.

All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.

There are several ways to beat the Toughness threshold of an object. Here are some common methods: