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Feats: Difference between revisions
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* Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if he didn't have those proficiencies yet (game version: 4.36.34458). | * Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if he didn't have those proficiencies yet (game version: 4.36.34458). | ||
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* You gain a +5 bonus to [[Initiative]] and can't be [[Initiative|Surprised]]. | * You gain a +5 bonus to [[Initiative]] and can't be [[Initiative|Surprised]]. | ||
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Revision as of 02:46, 12 August 2023
At class levels 4, 8, and 12[Needs Verification], players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Damage resistance options are one of the following: |
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(Requires Proficiency)
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(Requires Proficiency)
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(Requires Proficiency)
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(Requires Proficiency)
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Ability choices are 1 of the following: |
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Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.