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Myndranius (talk | contribs) m (→Feats: Changed the anchor for Lucky to "Lucky (feat)" to differentiate it from the Gnome passive feature.) |
Myndranius (talk | contribs) m (→Feats: Corrected Medium Armour Master feat to properly use "armour" spelling instead of "armor" in-line with the game.) |
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* You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | * You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | ||
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|{{anchor|Medium | |{{anchor|Medium Armour Master}}{{Icon|Passive Feature Generic Icon.png}} Medium Armour Master || | ||
''(Requires {{MediumArmour}} [[Proficiency]])'' | ''(Requires {{MediumArmour}} [[Proficiency]])'' | ||
* When you wear medium | * When you wear medium armour, it doesn't impose {{Disadvantage}} on [[Stealth]] checks. The bonus to {{Armour Class}} you can gain from your {{Ability|Dexterity}} modifier also becomes +3 instead of +2. | ||
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|{{anchor|Mobile}}{{Icon|Mobile Feat Icon.png}} Mobile || | |{{anchor|Mobile}}{{Icon|Mobile Feat Icon.png}} Mobile || |
Revision as of 19:11, 10 August 2023
At class levels 4, 8, and 12[Needs Verification], players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Damage resistance options are one of the following: |
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(Requires Proficiency)
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(Requires Proficiency)
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(Requires Proficiency)
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(Requires Proficiency)
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Ability choices are 1 of the following: |
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Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.