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Crashaholic (talk | contribs) (Added links to Unarmoured Defence (Monk)) |
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| [[File: | | [[File:PassiveFeature UnarmoredDefense.png|frameless|upright=0.1|size=64|link=#Level 1]] [[#Level 1|Unarmoured Defence]], [[#Level 1|Martial Arts]], [[Flurry of Blows]] | ||
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| [[#Level 2|2nd]] | | [[#Level 2|2nd]] | ||
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===== Passives ===== | ===== Passives ===== | ||
* | * {{IconLink|PassiveFeature UnarmoredDefense.png|Unarmoured Defence (Monk)|Unarmoured Defence|size=25}} | ||
* Martial Arts: Dextrous Attacks | * Martial Arts: Dextrous Attacks | ||
** Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher. | ** Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher. | ||
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===== Skills ===== | ===== Skills ===== | ||
[[Flurry of Blows]] | * [[Flurry of Blows]] | ||
=== Level 2 === | === Level 2 === |
Revision as of 10:11, 9 August 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Class Progression | |||||
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Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | Unarmoured Defence, Martial Arts, Flurry of Blows |
2nd | +2 | 1d4 | 3 | +10 ft. | Ki, Unarmoured Movement, Patient Defense, Step of the Wind: Dodge, Step of the Wind: Disengage |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d6 | 5 | +10 ft. | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 6 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 7 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d6 | 8 | +15 ft. | File:Evasion Icon.png Evasion |
8th | +3 | 1d6 | 9 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d8 | 10 | +15 ft. | Unarmoured Movement improvement |
10th | +4 | 1d8 | 11 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 12 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
Class features
+ 2 Ki points
Passives
- Martial Arts: Dextrous Attacks
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
- Martial Arts: Deft Strikes
- Attacks with Monk Weapons and unarmed attacks deal 1-4 Bludgeoning damage, unless their normal damage is higher.
- Martial Arts: Unarmed Strike
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a bonus action.
Skills
Level 2
+ 1 Ki point
+ 3m of Unarmored Movement
Skills
Patient Defence, Step of the Wind: Dash, Step of the Wind: Disengage
Level 3
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
You focus your ki to bend the elements to your will, using them as an extension of your own body. | You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt. | You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning. |
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Level 4
+ 1 Ki point
+ Replace Spell
+ Feat
Level 5
+ 1 Ki point
+ Extra Attack
+ Replace Spell