Ad placeholder
Monk: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 140: | Line 140: | ||
====Select a Subclass==== | ====Select a Subclass==== | ||
{| | {| | ||
|'''[[Way of the Four Elements]]''' | |[[File:Four Elements Icon.png|center|frameless|100x100px]]'''[[Way of the Four Elements]]''' | ||
|'''[[Way of the Open Hand]]''' | |[[File:Open Hand.png|center|frameless|100x100px]]'''[[Way of the Open Hand]]''' | ||
|'''[[Way of Shadow]]''' | |[[File:Shadow Icon.png|center|frameless|100x100px]]'''[[Way of Shadow]]''' | ||
|- | |- | ||
|You focus your ki to bend the elements to your will, using them as an extension of your own body. | |You focus your ki to bend the elements to your will, using them as an extension of your own body. | ||
|You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt. | | You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt. | ||
|You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning. | |You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning. | ||
|- | |- | ||
| | | | ||
* '''Gain 3 monk spells.''' | *'''Gain 3 monk spells.''' | ||
* '''[[Harmony of Fire and Water]]''' | *'''[[Harmony of Fire and Water]]''' | ||
| | | | ||
* '''Flurry of Blows: Topple''' | *'''Flurry of Blows: Topple''' | ||
* '''Flurry of Blows: Stagger''' | *'''Flurry of Blows: Stagger''' | ||
* '''Flurry of Blows: Push''' | *'''Flurry of Blows: Push''' | ||
| | | | ||
* '''Shadow Arts: Hide''' | *'''Shadow Arts: Hide''' | ||
* '''Shadow Arts: Pass Without Trace''' | *'''Shadow Arts: Pass Without Trace''' | ||
* '''Shadow Arts: Darkness''' | *'''Shadow Arts: Darkness''' | ||
* '''Shadow Arts: Darkvision''' | *'''Shadow Arts: Darkvision''' | ||
* '''Shadow Arts: Silence''' | *'''Shadow Arts: Silence''' | ||
* '''Cantrip: Minor Illusion''' | *'''Cantrip: Minor Illusion''' | ||
|} | |} | ||
{{GameplayNavbox}} | {{GameplayNavbox}} |
Revision as of 19:57, 7 August 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
Note: The Monk class is not yet available in Early Access, but will be added in the full release of the game. The following information - particularly beyond level 4 - is based on 5th Edition Dungeons & Dragons and is likely to change in the full release.
The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | Unarmoured Defence, Martial Arts, Flurry of Blows |
2nd | +2 | 1d4 | 3 | +10 ft. | Ki, Unarmoured Movement |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d6 | 5 | +10 ft. | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 6 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 7 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d6 | 8 | +15 ft. | File:Evasion Icon.png Evasion |
8th | +3 | 1d6 | 9 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d8 | 10 | +15 ft. | Unarmoured Movement improvement |
10th | +4 | 1d8 | 11 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 12 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 13 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
TBA
Level 3
Select a Subclass
Way of the Four Elements | Way of the Open Hand | Way of Shadow |
You focus your ki to bend the elements to your will, using them as an extension of your own body. | You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt. | You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning. |
|
|
|