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Cal: Difference between revisions
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== Companion approval == | == Companion approval == | ||
The party can convince Cal, Lia and Rolan to leave or stay. | The party can convince Cal, Lia and Rolan to leave or stay. | ||
* {{Dialogue option|You should all stay. A single blade could make a difference.|dc=10}} | * {{Dialogue option|You should all stay. A single blade could make a difference.|roll=Persuasion|dc=10}} | ||
* {{Dialogue option|Only cowards run from a fight.|tags=Barbarian}} | * {{Dialogue option|Only cowards run from a fight.|tags=Barbarian}} | ||
* {{Dialogue option|'Where the weak have need, the strong have a duty'. Stay.|tags=Paladin}} | |||
* {{Dialogue option|I'd choose the wilderness over the dangers of a city any day. Stay.|tags=Ranger}} | * {{Dialogue option|I'd choose the wilderness over the dangers of a city any day. Stay.|tags=Ranger}} | ||
* {{Dialogue option| | * {{Dialogue option|Have you forgotten Elturel? We should stand by our people - no one else will.|tags=Tiefling}} | ||
* {{Dialogue option|Get out while you can - the goblins will be back.}} | <small>''Any of the above:''</small> {{Approval|Gale|+1}} {{Approval|Karlach|+1}} | ||
* {{Dialogue option|If they cannot fight, they will die. That is as it should be.|tags=Githyanki}} | |||
* {{Dialogue option|Get out while you can - the goblins will be back.}} | |||
* {{Dialogue option|Why die for those who can't defend themselves?|tags=Cleric}} | |||
* {{Dialogue option|If they cannot fight, they will die. That is as it should be.|tags=Githyanki}} | |||
<small>''Any of the above:''</small> {{Approval|Shadowheart|+1}} | <small>''Any of the above:''</small> {{Approval|Shadowheart|+1}} | ||
Revision as of 01:02, 23 December 2024
“Please! I can hardly hear myself think over the pair of you.„
Overview
Cal, Lia, and Rolan grew up together. While Cal and Lia are biological siblings, all three of them maintain a sibling relationship with each other. Out of the trio, Cal has the calmest temper, often serving as a mediator between the two.
Involvement
Act One
Cal can be found at the Emerald Grove can be found arguing in The Hollow arguing with Rolan and Lia on whether they should remain in the Grove to help the Tiefling Refugees or leave. While Cal attempts to mediate, Lia believes they should stay and help the tiefling refugees, but Rolan thinks they should leave. The party can convince them to leave or stay.
Act Two
Even if the trio were convinced to stay behind to help, and all three survived Act One, they will end up split in Act Two. When the tiefling refugees are ambushed, Cal and Lia are abducted by cultists and held captive in Moonrise Towers Prison. The remaining tieflings at the Last Light Inn will ask the party to .
If he was not freed from Moonrise Towers before the party deals with the Nightsong, his corpse can be found in the Oubliette, together with the corpses of all the other prisoners.
Cal does not appear in Act Two if the trio were not convinced to stay.
Act Three
If Cal survives Act Two and Rolan chooses to side with the party against Lorroakan, he will appear in Sorcerous Sundries together with Lia one long rest after Lorroakan's death.
Companion approval
The party can convince Cal, Lia and Rolan to leave or stay.
- [PERSUASION] You should all stay. A single blade could make a difference. (DC 10)
- [BARBARIAN] Only cowards run from a fight.
- [PALADIN] 'Where the weak have need, the strong have a duty'. Stay.
- [RANGER] I'd choose the wilderness over the dangers of a city any day. Stay.
- [TIEFLING] Have you forgotten Elturel? We should stand by our people - no one else will.
- Get out while you can - the goblins will be back.
- [CLERIC] Why die for those who can't defend themselves?
- [GITHYANKI] If they cannot fight, they will die. That is as it should be.
Combat
Attacks and abilities
Notable loot
Related quests
Idle banter
Cal attempts to calm Lia and Rolan as they argue about whether to stay in the Grove during Act One:
- Rolan: We don't even know these people!
- Lia: That doesn't matter.
- Rolan: Of course it does. You would choose strangers over us!
- Lia: That's not what I said.
- Cal: Can we stop shouting? No?
- Lia: That's not what I said.
- Rolan: Of course it does. You would choose strangers over us!
- Lia: That doesn't matter.
- Cal: Calm down! Please.
- Lia: I won't leave them behind!
- Rolan: You're going to get us killed!
- Lia: I won't leave them behind!
If Cal, Lia, and Rolan stay in the Grove:
- Cal: Don't be grumpy, Rolan. We'll get to the city soon.
- Rolan: I am not grumpy.
- Cal: The scowl on your face would frighten a troll.
- Rolan: Heh. You're an idiot.
- Cal: The scowl on your face would frighten a troll.
- Rolan: I am not grumpy.
- Cal: How long until Rolan shows off his Thunderwave?
- Lia: Depends. How many people are dumb enough to ask?
- Cal: Hah! True.
- Lia: Depends. How many people are dumb enough to ask?
If Cal, Lia, and Rolan do not stay in the Grove:
- Cal: How long will it take to get to Baldur's Gate?
- Rolan: Depends. How often are you going to ask that?
- Cal: Hey, sis. How long will it take to get to Baldur's Gate?
- Lia: *Sigh.*
- Cal: Hey, sis. How long will it take to get to Baldur's Gate?
- Rolan: Depends. How often are you going to ask that?
- Rolan: We should add the Elfsong Tavern to the list.
- Lia: So long as you're paying.
- Cal: Drinks on Rolan? Count me in.
- Rolan: I swear, I've never met such a pair of cheapskates.
- Cal: Drinks on Rolan? Count me in.
- Lia: So long as you're paying.
Gallery
Notes
- If Cal, Lia, and Rolan are convinced to remain in the Grove, the party is granted 15 XP. No XP is granted if they leave.
External links
- Cal on the Forgotten Realms Wiki