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=== Level 10 === | === Level 10 === | ||
'''Favoured Enemy''' (Choose | '''Favoured Enemy''' (Choose final one): | ||
'''Natural Explorer''' (Choose 1 | {| class=wikitable | ||
! Archetypes | |||
! style="width: 450px;" | Description | |||
! style="text-align: top;" | Grants | |||
|- | |||
| '''Bounty Hunter''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with [[Ensnaring Strike (Ranged)|Ensnaring Strike]] (either ranged or melee) have [[Disadvantage]] on their [[Saving Throw]]. || | |||
* [[Investigation]] Proficiency | |||
|- | |||
| '''Keeper of the Veil''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. || | |||
* [[Arcana]] Proficiency | |||
* [[File:Protection From Evil And Good.png|middle|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]] | |||
|- | |||
| '''Mage Breaker''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the True Strike [[Spells#Cantrips|Cantrip]], which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. || | |||
* [[Arcana]] Proficiency | |||
* Cantrip: [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]] | |||
|- | |||
| '''Ranger Knight''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. || | |||
* {{HeavyArmour}} Proficiency | |||
* [[History]] Proficiency | |||
|- | |||
| '''Sanctified Stalker''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. || | |||
* [[Religion]] Proficiency | |||
* Cantrip: [[File:Sacred Flame Icon.png|middle|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]] | |||
|} | |||
'''Natural Explorer''' (Choose finale one): | |||
{| class=wikitable | |||
! Archetypes | |||
! style="width: 450px;" | Description | |||
! style="text-align: top;" | Grants | |||
|- | |||
| '''Beast Tamer''' || You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. || | |||
* Cast [[File: Find Familiar Icon.png|frameless|upright=0.1|link=]] [[Find Familiar]] at will | |||
|- | |||
| '''Urban Tracker''' || An expert at navigating the wild within the city, you gain [[Sleight of Hand]] [[Proficiency]]. || | |||
* [[Sleight of Hand]] Proficiency | |||
|- | |||
| '''Wasteland Wanderer: Cold''' || You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. || | |||
* [[Damage Types|Cold Resistance]] | |||
|- | |||
| '''Wasteland Wanderer: Fire''' || You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. || | |||
* [[Damage Types|Fire Resistance]] | |||
|- | |||
| '''Wasteland Wanderer: Poison''' || You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. || | |||
* [[Damage Types|Poison Resistance]] | |||
|} | |||
=== Level 11 === | === Level 11 === |
Revision as of 16:17, 4 August 2023
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. |
Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey.
Ranger is a character Class in Baldur's Gate 3. In tune with nature and their surroundings, Rangers utilize both their knowledge of the wilds and spellcasting to pursue their prey. Important Ability Scores for Rangers include Dexterity (or Strength), Constitution, and Wisdom.
The Ranger Class Progression | Spell Slots per Spell Level | |||||
---|---|---|---|---|---|---|
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd |
1st | +2 | Favoured Enemy, Natural Explorer | - | - | - | - |
2nd | +2 | Fighting Style, Spellcasting | 2 | 2 | - | - |
3rd | +2 | Choose a subclass | 3 | 3 | - | - |
4th | +2 | Ability Score Improvement | 3 | 3 | - | - |
5th | +3 | Extra Attack | 4 | 4 | 2 | - |
6th | +3 | Favoured Enemy, Natural Explorer | 4 | 4 | 2 | - |
7th | +3 | Subclass Feature | 5 | 4 | 3 | - |
8th | +3 | Ability Score Improvement, Land's Stride | 5 | 4 | 3 | - |
9th | +4 | - | 6 | 4 | 3 | 2 |
10th | +4 | Favoured Enemy, Natural Explorer | 6 | 4 | 3 | 2 |
11th | +4 | Subclass Feature | 7 | 4 | 3 | 3 |
12th | +4 | Ability Score Improvement | 7 | 4 | 3 | 3 |
Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points at higher levels: 6 + Modifier
- Important Ability Scores: (or ) for physical attacks, for Hit Points and Concentration Checks, and for Spells.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 3):
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival
Spellcasting
- Spellcasting Ability:
- Rangers are primarily martial fighters; they gain Spell Slots at 1/2 the rate of a full spellcaster.
- Known Spells: Ranger Spells are Always Prepared. In exchange, Rangers know fewer Spells at low levels.
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Favoured Enemy (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
- Natural Explorer (Choose 1):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 2
- Fighting Style (Choose 1):
- Archery: You gain a +2 bonus to Ranged Weapon Attack Rolls
- Defence: You gain a +1 bonus to Armour Class while wearing Armour.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Spells Known (Choose 2)
- New 1st Level Spells available:
Level 3
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Choose a subclass:
Hunter | Beast Master | Gloom Stalker |
---|
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
Level 4
- Ability Score Improvement or Feat (Choose 1):
- Improve an Ability Score by 2 or improve two Ability Scores by 1 (Ability Scores can not be higher than 20 using this feature).
- Choose a Feat.
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional 1st Level Spell from the Ranger Spell List
- Subclass Features: None at this level
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- (Optional) Replacement Spell: Choose 1 known Spell and replace it with another Spell in the Ranger Spell List
- Spells Known: Choose 1 additional Spell from the Ranger Spell List
- New 2nd Level Spells available for selection:
- Subclass Features:
Hunter | Beast Master | Gloom Stalker |
---|---|---|
|
|
|
Level 6
Favoured Enemy (Choose 1 More):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
Natural Explorer (Choose 1 More):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 7
Level 8
Level 9
Level 10
Favoured Enemy (Choose final one):
Archetypes | Description | Grants |
---|---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike (either ranged or melee) have Disadvantage on their Saving Throw. |
|
Keeper of the Veil | You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. |
|
Mage Breaker | You have a history of battling spellcasters. Gain Proficiency with Arcana and the True Strike Cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
|
Ranger Knight | You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour. |
|
Sanctified Stalker | You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Radiant damage. Wisdom is your Spellcasting Ability for the Cantrip. |
|
Natural Explorer (Choose finale one):
Archetypes | Description | Grants |
---|---|---|
Beast Tamer | You have cultivated a strong bond with animals. You can cast Find Familiar as a ritual. |
|
Urban Tracker | An expert at navigating the wild within the city, you gain Sleight of Hand Proficiency. |
|
Wasteland Wanderer: Cold | You have spent endless days surviving desolate tundras. Gain resistance to Cold damage, taking only half damage from it. | |
Wasteland Wanderer: Fire | You have spent endless days surviving forbidding deserts. Gain resistance to Fire, taking only half damage from it. | |
Wasteland Wanderer: Poison | You have spent endless days surviving fetid swamps. Gain resistance to Poison, taking only half damage from it. |
Level 11
Level 12
Ranger Spell List
Level 1 Spells
Level 2 Spells
Level 3 Spells
- Not available in early access