Ad placeholder
Feats: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 35: | Line 35: | ||
|- | |- | ||
|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | |{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | ||
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | * You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a +1 bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | ||
|- | |- | ||
|{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver || | |{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver || |
Revision as of 21:06, 3 August 2023
At character levels 4, 8, and 12[Needs Verification], players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
---|---|
![]() |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
(Requires Medium Armour Proficiency)
|
![]() |
(Requires Heavy Armour Proficiency)
|
![]() |
(Requires Light Armour Proficiency)
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
![]() |
|
Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.