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Marls: Difference between revisions

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'''Marls''' is a [[Acolyte of the Absolute]] within [[Moonrise Towers]] located at {{coords|-78|-186}}.
'''Marls''' is a [[Acolyte of the Absolute]] within [[Moonrise Towers]] located at {{coords|-78|-186}}.
When speaking with Marls, [[The Dark Urge]] has a unique dialogue option to use [[Illithid Persuasion]] to convince him to jump off the dock to his death, which grants [[Inspiration]] via the background goal "Swimming with the Shadows".
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Revision as of 21:17, 20 August 2024

Marls is a Acolyte of the Absolute within Moonrise Towers located at X: -78 Y: -186.

When speaking with Marls, The Dark Urge has a unique dialogue option to use Illithid Persuasion to convince him to jump off the dock to his death, which grants Inspiration via the background goal "Swimming with the Shadows".


Combat

Attacks and abilities

Bless.webp
Bless Bless ()
Bless up to 3 creatures. They gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws.
 Range: 9 m / 30 ft
Thunderous Smite.webp
Thunderous Smite Thunderous Smite ()
Normal weapon damage
+
D6 Thunder.png 2d6 (2~12) Damage TypesThunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
STR Save
 Range: Normal weapon range
Cure Wounds.webp
Cure Wounds Cure Wounds ()
Heal a creature you can touch.
 Melee: 1.5 m / 5  ft
Lay on Hands Greater Healing.webp
Lay on Hands: Greater Healing Lay on Hands: Greater Healing ()
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Lay on Hands Lesser Healing.webp
Lay on Hands: Lesser Healing Lay on Hands: Lesser Healing ()
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
 Melee: 1.5 m / 5  ft
Branding Smite Melee.webp
Branding Smite (Melee) Branding Smite (Melee) ()
Normal weapon damage
+
D6 Radiant.png 2d6 (2~12) Damage TypesRadiant
Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.
  • If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft

Loot

Notes

Marls also has the abilities of a Zealot of the Absolute, but he is not able to use any Smites since he doesn't carry a melee weapon.