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Feats: Difference between revisions
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|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | |{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | ||
* Your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20. | * Your [[Strength]] or [[Dexterity]] increases by 1, to a maximum of 20. | ||
* When you are [[Prone]], standing up uses significantly less movement. Your jump distance also increases by 50%. | * When you are [[Prone]], standing up uses significantly less movement. Your [[Jump (Bonus Action)|jump]] distance also increases by 50%. | ||
|- | |- | ||
|{{anchor|Crossbow Expert}} {{Icon|Passive Feature Generic Icon.png}} Crossbow Expert || | |{{anchor|Crossbow Expert}} {{Icon|Passive Feature Generic Icon.png}} Crossbow Expert || |
Revision as of 06:43, 29 July 2023
At character levels 4,8, and 12, players can choose to take a feat - a feature that gives you a unique ability which improves your character in a specific area - in lieu of improving their Ability Scores. Fighters and rogues also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Note: The following feats, while confirmed for the full release of the game, are not available during the Early Access period.
- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
Actor |
|
Alert |
|
Athlete | |
Crossbow Expert |
|
Defensive Duellist |
|
Dual Wielder |
|
Dungeon Delver |
|
Great Weapon Master |
|
Heavily Armoured |
(Requires Medium Armour Proficiency)
|
Moderately Armoured |
(Requires Light Armour Proficiency)
|
Lightly Armoured |
|
Magic Initiate: Bard |
|
Magic Initiate: Cleric |
|
Magic Initiate: Druid |
|
Magic Initiate: Sorcerer |
|
Magic Initiate: Warlock |
|
Magic Initiate: Wizard |
|
Martial Adept |
|
Mobile |
|
Performer |
|
Shield Master |
|
Skilled |
|
Tough |
|
Weapon Master |
|
Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.