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Backgrounds: Difference between revisions

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== Removed and Unused ==
== Removed and unused ==
{{Legacy content|section}}
{{Legacy content|section}}



Revision as of 16:37, 28 July 2024

Backgrounds are a trait which describes a character's life outside of their career as an adventurer. Each background grants characters two skill proficiencies and determines what inspires them. Backgrounds also have narrative effects, including options in dialogue and the opinions or attitude of others towards the character.

Each origin character, including the Dark Urge, has a pre-selected background that cannot be changed. Custom characters select a background on character creation. A character may only have one background, and it cannot be changed once the game is started.

Acolyte

Charlatan

Criminal

Entertainer

See also: Entertainer Improves: Acrobatics, Performance Characters: Brinna Brightsong

Folk Hero

Guild Artisan

Haunted One

Only available to Dark Urge characters

Noble

Outlander

Sage

Soldier

Urchin

Removed and unused

The following backgrounds existed in Early Access, but were removed in the final version of the game. While their art and text can be found in the game files, the following are not selectable in the release version.

There are icons in the game files for character specific backgrounds.

Differences to the tabletop game

Most of the backgrounds used in Baldur's Gate 3 (including the removed Hermit and Sailor, above) are drawn from the 2014 Dungeons & Dragons Player's Handbook. The exception is the Haunted One, which was introduced with the popular horror adventure Curse of Strahd, and which is the only background to provide different skill proficiencies to the tabletop version.

In the tabletop game, backgrounds also provide additional benefits, including:

  • Non-skill proficiencies not used in Baldur's Gate 3, like languages, tools, vehicles, games or musical instruments;
  • Non-adventuring equipment, like clothing, trinkets or tools; and
  • A "background feature" providing the character with one or more abilities usually not tied to mechanics, like an Acolyte being able to request shelter at a temple of their god or an Outlander being able to forage for food without a die roll, and having a very good sense of direction.

These additional benefits are all replaced in Baldur's Gate 3 by the specific inspiration conditions and special options in dialogue.