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== Involvement ==
== Involvement ==
Spaw will telepathically engage the party from afar when they pass through [[Rapport spores (area)|rapport spores]] for the first time. When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the Duergar that threaten its colony.  
Spaw will telepathically engage the party from afar when they pass through [[Rapport spores (area)|Rapport Spores]] for the first time. When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the Duergar that threaten its colony.  


If the party slays the Duergar, or a [[Bard]] convinces Spaw to believe they are already dead ({{Ability check|Deception|20}}) Spaw will go further and request [[Nere|Nere's]] head, ending the [[Absolute|Absolute's]] push through the Underdark. If the party completes this quest, Spaw will transform the dead Drow's head into a [[Blooming Drow Head|fungal trophy]] and celebrate with a little dance.
If the party slays the Duergar, or a [[Bard]] convinces Spaw to believe they are already dead ({{Ability check|Deception|20}}) Spaw will go further and request {{CharLink|Nere|Nere's}} head, ending the [[Absolute|Absolute's]] push through the Underdark. If the party completes this quest, Spaw will transform the dead Drow's head into a {{SmRarityItem|Blooming Drow Head}} and celebrate with a little dance.


=== Glut ===
=== Glut ===

Revision as of 09:04, 25 July 2024

Sovereign Spaw is a myconid in Baldur's Gate 3. It is the Sovereign of the Myconid colony in Ebonlake Grotto.

Portrait Spaw.png
((*flesh-talker. I show you a memory. watch and listen*))
Spaw

Overview

Sovereign Spaw's colony was attacked by Duergar slavers who were trying to recapture Thulla Thulla, a runaway Deep Gnome slave the Myconids were giving safe harbour to. They were able to repel the deep dwarves, but sought help to finish off the invaders.

Involvement

Spaw will telepathically engage the party from afar when they pass through Rapport Spores for the first time. When they come face-to-fungi in the Ebonlake Grotto, Spaw asks the party to slay the Duergar that threaten its colony.

If the party slays the Duergar, or a Bard convinces Spaw to believe they are already dead ( DC 20 Deception check) Spaw will go further and request Nere Nere's head, ending the Absolute's push through the Underdark. If the party completes this quest, Spaw will transform the dead Drow's head into a Blooming Drow Head and celebrate with a little dance.

Glut

The party can turn on Spaw as part of the quest Avenge Glut's Circle. Attempting to coup Spaw will turn the entire colony hostile against Glut and the party, but this battle can be ended prematurely by focusing on Spaw alone. Once Spaw is dead, the rest of the colony turns neutral as they immediately accept Glut as a new sovereign.

Combat

Attacks and abilities

Unarmed Strike.webp
Fist Fist ()
D8 Bludgeoning.png 3d8 (3~24) Damage TypesBludgeoning
+
D4 Poison.png 3d4 (3~12) Damage TypesPoison

Lash out with a fungal hand.

 Melee: 1.5 m / 5  ft
Animating Spores.webp
Animating Spores Animating Spores ()
Release spores at a corpse to animate it as a spore servant under your command.
 Range: 3 m / 10 ft
Recharge: Per turn

The tooltip of Spaw's animating spores mentions that it can only be used on one target at a time; however, this is untrue for this variation of the ability, which Spaw can use each turn as long as there are valid targets.

Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target.

 Melee: 1.5 m / 5  ft

Notable loot

Related Quests

External links