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Feats: Difference between revisions
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|{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert|| | |{{anchor|Alert}} {{Icon|Passive Feature Generic Icon.png}} Alert|| | ||
* You gain a +5 bonus to Initiative and can't be Surprised. | * You gain a +5 bonus to Initiative and can't be [[Surprised]]. | ||
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|{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | |{{anchor|Athlete}} {{Icon|Athlete Icon.png}} Athlete || | ||
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|{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | |{{anchor|Dual Wielder}}{{Icon|Dual Wielder Icon.png}} Dual Wielder || | ||
* You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property | * You can use two-weapon fighting even if your weapons aren't [[light (weapon property)|Light]], and you gain a bonus to {{ArmourClass}} while wielding a melee weapon in each hand. You cannot dual-wield [[Heavy (weapon property)|Heavy]] weapons. | ||
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|{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver || | |{{anchor|Dungeon Delver}} {{Icon|Passive Feature Generic Icon.png}} Dungeon Delver || |
Revision as of 20:16, 27 July 2023
At character levels 4,8, and 12, players can choose to take a feat - a feature that gives you a unique ability which improves your character in a specific area - in lieu of improving their Ability Scores. Fighters and rogues also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Note: The following feats, while confirmed for the full release of the game, are not available during the Early Access period.
- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
Feats
Feat | Description |
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Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Actor |
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Alert |
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Athlete | |
Crossbow Expert |
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Defensive Duellist |
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Dual Wielder |
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Dungeon Delver |
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Great Weapon Master |
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Heavily Armoured |
(Requires Medium Armour Proficiency)
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Moderately Armoured |
(Requires Light Armour Proficiency)
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Lightly Armoured |
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Magic Initiate: Bard |
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Magic Initiate: Cleric |
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Magic Initiate: Druid |
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Magic Initiate: Sorcerer |
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Magic Initiate: Warlock |
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Magic Initiate: Wizard |
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Martial Adept |
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Mobile |
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Performer |
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Shield Master |
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Skilled |
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Tough |
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Weapon Master |
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