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Carrying capacity: Difference between revisions
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[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
{{Gameplay}} |
Latest revision as of 01:06, 29 June 2024
Carrying capacity is the measurement of how much weight a character can carry.
- Nearing this value applies penalties to movement and other abilities;
- Exceeding 80% of this value will cause .
- Exceeding 93.33% (repeating, of course) of this value will cause .
- Exceeding 100% of this value (without reducing the limit) is not generally intended, though it is sometimes possible with Containers.
- Initially calculated as
40 + (Strength x 10)
kg or80 + (Strength x 20)
lbs, and will update accordingly whenever Strength changes.- This value can then be multiplied by the single highest modifier in the table below; multiple effects do not stack.
- For instance, a character with 27 Strength and will have
(40 + (27 x 10)) x 2.00
= 620kg (or 1240lbs) of carrying capacity; additionally being a Human, becoming or , or gaining or will not further change this value. - As a result, Humans are effectively immune to carrying capacity reductions.
- For instance, a character with 27 Strength and will have
- This value can then be multiplied by the single highest modifier in the table below; multiple effects do not stack.
Effect | Modifier | Source | Duration |
---|---|---|---|
x0.75 | Oil of Diminution | Duration: 2 turns | |
Sethan ( ) | Duration: 5 turns | ||
Duration: 10 turns | |||
x1.25 | Duration: 10 turns | ||
s' | |||
Bigboy's Chew Toy ( ) | |||
Elixir of the Colossus | Duration: Until Long rest | ||
Passive Racial feature. | Permanent | ||
x2.00 | Duration: Until Long rest | ||
The Mighty Cloth | While Equipped | ||
Animal Aspect choice. | While Selected |