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Quarterstaves: Difference between revisions

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{{ up to date | 2023-08-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponTypePage
{{WeaponTypePage
| type = Quarterstaves
| type = Quarterstaves

Revision as of 15:40, 9 March 2024

Quarterstaves Quarterstaves are a type of versatile simple melee weapon. The following are some base attributes common to most quarterstaves, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Quarterstaff. Further down below, you can find a list of all quarterstaves in the game.

Properties

One-handed damage
Two-handed damage
Details
 Versatile
 Melee: 1.5 m / 5  ft
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Topple Topple ()

Swipe at a creature to knock it Prone.

List of quarterstaves

Weapon Enchant. Damage Damage Type Weight Price Special


Ritual Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Twisted Oak Crook

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

10


Druid Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Quarterstaff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Staff of the Moonmaiden

1d6

Bludgeoning

1.8 kg
3.6 lb

10


Corellon's Grace

1d6

Bludgeoning

1.8 kg
3.6 lb

100
Natural Pugilist
You gain a +1 bonus to Unarmed Attack rolls and damage.
Unhampered Resistance
While the wielder is not wearing armour, they receive a +2 bonus to Saving throw.


Melf's First Staff

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

100
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Melf's Acid Arrow Melf's Acid Arrow ()
Cast as a level 2 spell ( Recharge: Long rest.)


Nature's Snare

1d6

Bludgeoning

1.8 kg
3.6 lb

400
Fly Trap
Chance to Ensnare Ensnare target if it is not a plant or a beast.


Quarterstaff +1

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

65


Rain Dancer

1d6

Bludgeoning

1.8 kg
3.6 lb

100

Create Water Create Water ()
Cast as a level 1 spell ( Recharge: Short rest.)


Staff of a Mumbling Wizard

1d6

Bludgeoning

1.8 kg
3.6 lb

10

Firebolt? Firebolt?
Can cast the cantrip at will, but has a 1/20 chance to cast Fireball Fireball instead.


Staff of Arcane Blessing

1d6

Bludgeoning

1.8 kg
3.6 lb

100
Mystra's Blessing
Creatures you Bless Bless also gain Mystra's Blessing for an additional 1d4 bonus to spell attack rolls.
Bless Bless ()
Cast as a level 1 spell ( Recharge: Long rest.)


Staff of Crones

1d6

Bludgeoning

1.8 kg
3.6 lb

430

Ray of Sickness Ray of Sickness ()
Cast as a level 1 spell ( Recharge: Short rest.)


Bigboy's Chew Toy

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

310

Whossa Large Fellow? Whossa Large Fellow? ()
Cast as a level 2 spell ( Recharge: Long rest.)


Cacophony

+1

1d6 + 1
1d4

Bludgeoning
Thunder

1.8 kg
3.6 lb

310

Thunderous Smite Thunderous Smite ()
Cast as a level 1 spell ( Recharge: Short rest.)


Caitiff Staff

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Caitiff's Restoration Caitiff's Restoration ()
Replenish 1 expended Warlock spell slots. ( Recharge: Long rest.)


Creation's Echo

1d6

Bludgeoning

1.8 kg
3.6 lb

310
Elemental Resonance
If the wielder deals Damage TypesAcid, Damage TypesFire, Damage TypesLightning, Damage TypesRadiant, or Damage TypesNecrotic damage, it become resistant to that damage type for 2 turns.


Despair of Athkatla

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.


Gold Wyrmling Staff

+1

1d6 + 1
1d4

Bludgeoning
Fire

1.8 kg
3.6 lb

320

Fire Bolt Fire Bolt ()
Cast as a cantrip at will.


Harper Sacredstriker

+1

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb

310

Spiritual Weapon Spiritual Weapon ()
Cast as a level 6 spell ( Recharge: Long rest.)


Hollow's Staff

+1

1d6 + 1
1d4

Bludgeoning
Necrotic

1.8 kg
3.6 lb

310
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Arms of Hadar Arms of Hadar ()
Cast as a level 3 spell ( Recharge: Long rest.)


Pale Oak

1d6

Bludgeoning

1.8 kg
3.6 lb

600
Faithwarden's Stride
Druidic vines cannot Ensnare Ensnare you and do not count as difficult terrain difficult terrain.
Faithwarden's Vines Faithwarden's Vines ()
Cast as a level 1 spell ( Recharge: Long rest.)


Quarterstaff +2

+2

1d6 + 1

Bludgeoning

1.8 kg
3.6 lb


Staff of Interruption

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190

Counterspell Counterspell ()
Cast as a level 5 spell ( Recharge: Long rest.)


Staff of the Emperor

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

190
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Imperial Retaliation
When the wielder succeeds a Saving throw, the foe that caused the throw needs to make an Intelligence saving throw or be Stunned Stunned for 1 turn.


The Spellsparkler

1d6

Bludgeoning

1.8 kg
3.6 lb

310
Electric Veins
When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges Lightning Charges.


Incandescent Staff

1d6

Bludgeoning

1.8 kg
3.6 lb

770

Fire Bolt Fire Bolt ()
Cast as a cantrip at will.
Fireball Fireball ()
Cast as a level 3 spell ( Recharge: Long rest.)


Mourning Frost

+1

1d6 + 1
1d4

Bludgeoning
Cold

1.8 kg
3.6 lb

770
Heart of Ice
When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold.
Insidious Cold
Dealing Cold damage with a spell possibly inflicts Chilled Chilled upon the target.
Ray of Frost Ray of Frost ()
Cast as a cantrip at will.


Staff of Cherished Necromancy

+2

1d6 + 2
1d4

Bludgeoning
Necrotic

1.8 kg
3.6 lb

480
Heightened Necromancy
Creatures have Disadvantage Icon.png Disadvantage on Saving throws against your necromancy spells.
Life Essence Harvest
When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence Life Essence until their next Long Rest.


Staff of Spellpower

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.


Staff of the Ram

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Staff of the Ram
Once per turn, the blow possibly knocks a foe back 2 m / 7 ft and Stuns Stuns them. This has no effect on dragons or Huge creatures.


Woe

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

480
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Vampirism
When the creatures affected by your spells fail any associated Saving throws, you regain 1d4hit points.
Blight Blight ()
Cast as a level 4 spell ( Recharge: Long rest.)


Markoheshkir

+2

1d6 + 2

Bludgeoning

1.8 kg
3.6 lb

640
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Arcane Battery Arcane Battery
Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Kereska's Favour Kereska's Favour ()
Cast as a level 4 spell ( Recharge: Short rest.)

Legacy content

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