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Feats: Difference between revisions
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Chronofreak (talk | contribs) (Incorporated some templates for consistent formatting, and other minor corrections.) |
Chronofreak (talk | contribs) (Used {{action|Reaction}} in various places.) |
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| feature2 = Mage Slayer: Attack Caster | | feature2 = Mage Slayer: Attack Caster | ||
| description2 = | | description2 = | ||
* You can use a | * You can use a {{action|Reaction}} to immediately make an attack against the caster if it casts a spell within 1.5m / 5ft of you. | ||
| feature3 = Mage Slayer: Break Concentration | | feature3 = Mage Slayer: Break Concentration | ||
| description3 = | | description3 = | ||
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| feature1 = Sentinel: Vengeance | | feature1 = Sentinel: Vengeance | ||
| description1 = | | description1 = | ||
* When an enemy in melee range attacks an ally, you can use a | * When an enemy in melee range attacks an ally, you can use a {{action|Reaction}} to make a weapon attack against that enemy. Target ally must not have the Sentinel feat. | ||
| feature2 = Sentinel: Snare | | feature2 = Sentinel: Snare | ||
| description2 = | | description2 = | ||
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| feature2 = Shield Master: Block | | feature2 = Shield Master: Block | ||
| description2 = | | description2 = | ||
* If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your | * If a [[Spells|Spell]] forces you to make a {{Saving Throw|Dexterity}}, you can use your {{action|Reaction}} to shield yourself and diminish the effect's damage.: | ||
** On a failed save, you only take half damage. | ** On a failed save, you only take half damage. | ||
** On a successful save, you don't take any damage, even if you normally would. | ** On a successful save, you don't take any damage, even if you normally would. | ||
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| feature2 = War Caster: Opportunity Spell | | feature2 = War Caster: Opportunity Spell | ||
| description2 = | | description2 = | ||
* You can also use a | * You can also use a {{action|Reaction}} to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | ||
* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}} cast it as an [[Attack of Opportunity]]. | * Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can {{em|only}} cast it as an [[Attack of Opportunity]]. | ||
| feature3 = | | feature3 = |
Revision as of 16:50, 11 January 2024
Feats are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each, with fighters and rogues selecting an additional feat at levels 6 and 10, respectively.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
| |
Notes | |
| |
Crossbow Expert | Crossbow Expert: Point-Blank |
| |
Crossbow Expert: Wounding | |
| |
Defensive Duellist | Defensive Duellist |
| |
Dual Wielder | Dual Wielder |
Dual Wielder: Bonus Armour Class | |
| |
Notes | |
| |
Dungeon Delver | Dungeon Delver: Perception |
| |
Dungeon Delver: Resist Traps | |
| |
Notes | |
| |
Durable | Durable |
| |
Elemental Adept |
|
Great Weapon Master | Great Weapon Master: Bonus Attack |
| |
Great Weapon Master: All In | |
| |
Notes | |
| |
Heavily Armoured | Heavily Armoured |
| |
Notes | |
| |
Heavy Armour Master | Heavy Armour Master |
| |
Notes | |
| |
Lightly Armoured | Lightly Armoured |
| |
Lucky | Lucky |
| |
Mage Slayer | Mage Slayer: Saving Throw Advantage |
| |
Mage Slayer: Attack Caster | |
| |
Mage Slayer: Break Concentration | |
| |
Magic Initiate: Bard | Magic Initiate: Bard |
| |
Magic Initiate: Cleric | Magic Initiate: Cleric |
| |
Magic Initiate: Druid | Magic Initiate: Druid |
| |
Magic Initiate: Sorcerer | Magic Initiate: Sorcerer |
| |
Magic Initiate: Warlock | Magic Initiate: Warlock |
| |
Magic Initiate: Wizard | Magic Initiate: Wizard |
| |
Martial Adept | Martial Adept |
| |
Medium Armour Master | Medium Armour Master |
| |
Notes | |
| |
Mobile |
|
Mobile: Evade Difficult Terrain | |
| |
Mobile: Evade Opportunity Attack | |
| |
Moderately Armoured | Moderately Armoured |
Requires Light armour Proficiency
| |
Performer |
|
Polearm Master | Polearm Master: Bonus Attack |
| |
Polearm Master: Opportunity Attack | |
| |
Notes | |
| |
Resilient | Resilient |
| |
Notes | |
| |
Ritual Caster | Ritual Caster: Free Spells |
| |
Notes | |
| |
Savage Attacker | Savage Attacker |
| |
Sentinel | Sentinel: Vengeance |
| |
Sentinel: Snare | |
| |
Sentinel: Opportunity Advantage | |
| |
Sharpshooter | Sharpshooter: Low Ground |
| |
Sharpshooter: All In | |
| |
Shield Master | Shield Master |
| |
Shield Master: Block | |
| |
Skilled | Skilled |
| |
Spell Sniper | Spell Sniper |
| |
Notes | |
| |
Tavern Brawler | Tavern Brawler |
| |
Notes | |
| |
Tough | Tough |
| |
War Caster | War Caster: Concentration |
| |
War Caster: Opportunity Spell | |
| |
Weapon Master | Weapon Master |
|
Footnotes
- ↑ Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.
- ↑ 2.0 2.1 It's not stated in-game but Polearm Mastery works with Pikes too. Polearm Master is coded to work with any weapon that is tagged as a SPEAR or STAVE (quarterstaffs), and weapons with Extra Reach (Glaives, Halberds, and Pikes)