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Sleight of Hand: Difference between revisions
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Revision as of 09:18, 6 January 2024
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Wield nimble fingers. Steal stuff.
Sleight of Hand is a Dexterity Skill. It helps you pick locks, pick pockets, and disarm traps.
The higher your Dexterity Score, the more likely you are to succeed on Sleight of Hand Ability Checks.
Proficiency
Characters who are proficient in Sleight of Hand can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Sleight of Hand:
The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:
- via the Natural Explorer option Urban Tracker
Uses
- Picking locks (requires Thieves' Tools).
- Disarming traps (requires Trap Disarm Toolkit).
- Pickpocketing from NPCs.
- Stealing items without being noticed (see also Stealth).
Picking Pockets and Stealing Tips
- Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.
Related Items
- The +1 to Dexterity Checks from Armour with the Balance passive does not affect Sleight of Hand Checks.
+1 to Skill Checks
+2 to Skill Checks
+1d4 to Skill Checks while Shapeshifted
Advantage on Skill Checks
Advantage on All Dexterity Checks
Related Spells
- - Grants Proficiency in all Skills of a chosen Ability.
- - Grants Proficiency in all Dexterity Skills.
- - Grants a +1d4 bonus on all Skill Checks.
- - Grants Advantage on all Dexterity Checks.
- - Grants Disadvantage on all Dexterity Checks.