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Feats: Difference between revisions
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| description = | | description = | ||
* Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}. | * Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}}. | ||
| feature1 | | feature1 = Mobile: Evade Difficult Terrain | ||
| description1 = * When you use the [[Dash]] action, [[Difficult Terrain]] doesn't slow you down. | |||
| feature2 = Mobile: Evade Opportunity Attack | |||
| | | description2 = * If you move after making a melee attack, you don't provoke an [[Opportunity Attack]] from that target. | ||
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| notes = | | notes = | ||
| rows = 5 | | rows = 5 |
Revision as of 21:35, 28 December 2023
Feats are features that grant a character unique improvements. All classes select one feat at levels 4, 8 and 12 each, with fighters and rogues selecting an additional feat at levels 6 and 10, respectively.
See D&D 5e feat changes for an overview of difference between feats in 5e D&D and Baldur's Gate 3.
List of all feats
Name | Description |
---|---|
Ability Improvement |
|
Actor | Actor |
| |
Alert | Alert |
| |
Athlete | Athlete: Standing Up |
Charger | Charger: Weapon Attack |
| |
Charger: Shove | |
| |
Notes | |
| |
Crossbow Expert | Crossbow Expert: Point-Blank |
| |
Crossbow Expert: Wounding | |
| |
Defensive Duellist | Defensive Duellist |
| |
Dual Wielder | Dual Wielder |
Dual Wielder: Bonus Armour Class | |
| |
Notes | |
| |
Dungeon Delver | Dungeon Delver: Perception |
| |
Dungeon Delver: Resist Traps | |
| |
Notes | |
| |
Durable | Durable |
| |
Elemental Adept |
|
Great Weapon Master | Great Weapon Master: Bonus Attack |
| |
Great Weapon Master: All In | |
| |
Notes | |
| |
Heavily Armoured | Heavily Armoured |
| |
Notes | |
| |
Heavy Armour Master | Heavy Armour Master |
| |
Notes | |
| |
Lightly Armoured | Lightly Armoured |
| |
Lucky | Lucky |
| |
Mage Slayer | Mage Slayer: Saving Throw Advantage |
| |
Mage Slayer: Attack Caster | |
| |
Mage Slayer: Break Concentration | |
| |
Magic Initiate: Bard | Magic Initiate: Bard |
| |
Magic Initiate: Cleric | Magic Initiate: Cleric |
| |
Magic Initiate: Druid | Magic Initiate: Druid |
| |
Magic Initiate: Sorcerer | Magic Initiate: Sorcerer |
| |
Magic Initiate: Warlock | Magic Initiate: Warlock |
| |
Magic Initiate: Wizard | Magic Initiate: Wizard |
| |
Martial Adept | Martial Adept |
| |
Medium Armour Master | Medium Armour Master |
| |
Notes | |
| |
Mobile |
|
Mobile: Evade Difficult Terrain | |
| |
Mobile: Evade Opportunity Attack | |
| |
Moderately Armoured | Moderately Armoured |
Requires Light armour Proficiency
| |
Performer |
|
Polearm Master | Polearm Master: Bonus Attack |
| |
Polearm Master: Opportunity Attack | |
| |
Notes | |
| |
Resilient | Resilient |
| |
Notes | |
| |
Ritual Caster | Ritual Caster: Free Spells |
| |
Notes | |
| |
Savage Attacker | Savage Attacker |
| |
Sentinel | Sentinel: Vengeance |
| |
Sentinel: Snare | |
| |
Sentinel: Opportunity Advantage | |
| |
Sharpshooter | Sharpshooter: Low Ground |
| |
Sharpshooter: All In | |
| |
Shield Master | Shield Master |
| |
Shield Master: Block | |
Skilled | Skilled |
| |
Spell Sniper | Spell Sniper |
| |
Notes | |
| |
Tavern Brawler | Tavern Brawler |
| |
Notes | |
| |
Tough | Tough |
| |
War Caster | War Caster: Concentration |
| |
War Caster: Opportunity Spell | |
| |
Weapon Master | Weapon Master |
|
Footnotes
- ↑ Ability Improvement is not strictly speaking a feat, but it is listed and chosen as any other feat.