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Nautiloid: Difference between revisions

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(added a fun fact / strategy section with a bit if info that was repeatable in game, and how to do it)
m (move new section to notes)
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[[File:Nautiloid.webp|thumb|The sieged Nautiloid soaring over Avernus]]
[[File:Nautiloid.webp|thumb|The sieged Nautiloid soaring over Avernus]]
{{hatnote|See [[Prologue|Escape the Nautiloid]] for a detailed guide of this area}}
{{hatnote|See [[Prologue|Escape the Nautiloid]] for a detailed guide of this area}}
The '''Nautiloid''' is a [[location]] in [[Chapter One]]. The player arrives on the Nautiloid immediately after character creation.
The '''Nautiloid''' is a [[location]] in [[Act One]]. The player arrives on the Nautiloid immediately after character creation.


==Locations==
==Locations==
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=== Nursery ===
=== Nursery ===
This area is a [[Mind Flayer]] nursery, and the initial area the player will wake in. In the centre of the room is a pool filled with larvae that can be [[Investigation|Investigated]], and will explode and damage the player after touching it.
This area is a [[mind flayer]] nursery, and the initial area the player will wake in. In the centre of the room is a pool filled with larvae that can be [[Investigation|Investigated]], and will explode and damage the player after touching it.


=== Surgery room ===
=== Surgery room ===
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=== Helm ===
=== Helm ===
After leaving the ceremorphosis chambers, The party will enter the helm of the ship, where a [[Mind Flayer]] and [[Cambion]], [[Zhalk]], are fighting. Once the party enters this room a countdown of 15 turns begins to reach the transponder on the other side of the room.
After leaving the ceremorphosis chambers, The party will enter the helm of the ship, where a mind flayer and [[Cambion]], [[Zhalk]], are fighting. Once the party enters this room a countdown of 15 turns begins to reach the transponder on the other side of the room.


==Notable characters==
==Notable characters==
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*{{RarityItem|Dark Mind}}
*{{RarityItem|Dark Mind}}
*{{RarityItem|Slave Mind}}
*{{RarityItem|Slave Mind}}
== Fun fact / strategy. ==
when playing as a custom character, If Lae'zel is killed before reaching the helm. instead of being captured in a trap and found by two tieflings, she will be dead on the beach after the crash, and can be revived. At time of writing it is uncertain if this applies to Shadoheart. this can be a great way to get a head start for honour mode


== Gallery ==
== Gallery ==
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Nautiloid Concept Art.png|Concept Art
Nautiloid Concept Art.png|Concept Art
</gallery>
</gallery>
== Notes ==
{{notebegin}}
* When playing as a custom character, if Lae'zel is killed before reaching the helm, instead of being captured in a trap and found by two tieflings, she will be dead on the beach after the crash, and can be revived. At time of writing it is uncertain if this applies to Shadowheart. This can be a great way to get a head start for honour mode.
{{noteend}}


== External links ==
== External links ==

Revision as of 06:35, 28 December 2023

The sieged Nautiloid soaring over Avernus
See Escape the Nautiloid for a detailed guide of this area

The Nautiloid is a location in Act One. The player arrives on the Nautiloid immediately after character creation.

Locations

Related areas

Nursery

This area is a mind flayer nursery, and the initial area the player will wake in. In the centre of the room is a pool filled with larvae that can be Investigated, and will explode and damage the player after touching it.

Surgery room

Adjacent to the nursery, this room contains a small elevator which can be taken to find a dying elf whose brain can be removed to free Us.

Moving out of the brain room will trigger a scene with Lae'zel (or Losiir when playing as Lae'zel), who will join the player while on the Nautiloid.

Ceremorphosis chambers

On the northern side of the Nautiloid are two adjoining rooms. In the first is a pod with Shadowheart, which can be opened with a slate found on a dead body in the eastern end of the next room.

Helm

After leaving the ceremorphosis chambers, The party will enter the helm of the ship, where a mind flayer and Cambion, Zhalk, are fighting. Once the party enters this room a countdown of 15 turns begins to reach the transponder on the other side of the room.

Notable characters

Creatures

Related quests

Interactions

  • The nursery in the first room can be Investigated to discover it is about to break.
  • In the room adjoining the nursery, the player can meet Us.
  • In the room with Shadowhearts pod is a control panel with labels that can be read with an Arcana check.
    • The left label reads "Unleash," the middle one "Aggression," and the right one "Annihilate".
  • In the room adjoining Shadowheart's is a pod containing an unresponsive woman. Using the button on the console behind her will cause her to undergo ceremorphosis.
    • With an Arcana check the label reads "Perfect".

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Gallery

Notes

  • When playing as a custom character, if Lae'zel is killed before reaching the helm, instead of being captured in a trap and found by two tieflings, she will be dead on the beach after the crash, and can be revived. At time of writing it is uncertain if this applies to Shadowheart. This can be a great way to get a head start for honour mode.

External links