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Actions: Difference between revisions
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'''Actions''' are [[features]] that are activated in combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{bonus | '''Actions''' are [[features]] that are activated in combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{action|bonus}} and {{action|reaction}}. | ||
All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. | All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]]. |
Revision as of 00:02, 17 December 2023
Actions are features that are activated in combat. Creatures expend one of three resources to use actions: Action,
Bonus action and
Reaction.
All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from various sources.
List of common actions
Situational actions
A less common type of action is a situational action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).
Sources of additional actions
Items
Elixir of Bloodlust
Haste Spore Flask
Haste Spore Grenade
Scroll of Haste
Potion of Speed
Phase Optimizer for Steel Watchers only