Ad placeholder
Feats: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Use updated jump link) |
m (Tested Actor, it still gives you proficiency AND expertise.) |
||
Line 20: | Line 20: | ||
* Your {{Ability|Charisma}} increases by 1, to a maximum of 20. | * Your {{Ability|Charisma}} increases by 1, to a maximum of 20. | ||
* Your [[Proficiency Bonus]] is also doubled for [[Deception]] and [[Performance]] checks. | * Your [[Proficiency Bonus]] is also doubled for [[Deception]] and [[Performance]] checks. | ||
* Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if they didn't have those proficiencies yet (game version: 4.1.1. | * Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if they didn't have those proficiencies yet (tested for game version: 4.1.1.4079877 (Patch 5)). | ||
|- | |- | ||
|{{anchor|Alert}} '''Alert''' || | |{{anchor|Alert}} '''Alert''' || |
Revision as of 03:40, 6 December 2023
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, respectively at level 6 and level 10.
Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
Actor |
|
Alert |
|
Athlete |
|
Charger |
Gain the following weapon attacks:
|
Crossbow Expert |
|
Defensive Duellist |
|
Dual Wielder |
|
Dungeon Delver |
|
Durable |
|
Elemental Adept |
Damage resistance options are one of the following: |
Great Weapon Master |
|
Heavily Armoured (Requires Medium armour Proficiency) |
|
Heavy Armour Master (Requires Heavy armour Proficiency) |
|
Lightly Armoured |
|
Lucky |
|
Mage Slayer |
|
Magic Initiate: Bard |
|
Magic Initiate: Cleric |
|
Magic Initiate: Druid |
|
Magic Initiate: Sorcerer |
|
Magic Initiate: Warlock |
|
Magic Initiate: Wizard |
|
Martial Adept |
|
Medium Armour Master (Requires Medium armour Proficiency) |
|
Mobile |
|
Moderately Armoured (Requires Light armour Proficiency) |
|
Performer |
|
Polearm Master |
|
Resilient |
|
Ritual Caster |
|
Savage Attacker |
|
Sentinel |
|
Sharpshooter |
|
Shield Master |
|
Skilled |
|
Spell Sniper |
|
Tavern Brawler |
|
Tough |
|
War Caster |
|
Weapon Master |
|
Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.