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Religion: Difference between revisions

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{{quote|Recognise deities. Understand holy rites.}}
{{quote|Recognise deities. Understand holy rites.}}


'''Religion''' is an [[Intelligence]] Skill.
'''Religion''' is an [[Intelligence]] [[Skills|Skill]].


The higher your Intelligence Score, the more likely you will succeed on Religion [[Checks]].
The higher your Intelligence Score, the more likely you will succeed on Religion [[Checks]].
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==Related Spells==
==Related Spells==


* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability.
* {{SAI|Knowledge of the Ages: Intelligence|w=40}} - Grants Proficiency in all Intelligence Skills.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks.
* {{SAI|Fox's Cunning|w=40}} - Grants Advantage on all Intelligence Checks.

Revision as of 10:22, 4 December 2023

Recognise deities. Understand holy rites.

Religion is an Intelligence Skill.

The higher your Intelligence Score, the more likely you will succeed on Religion Checks.

Proficiency

Characters who are proficient in Religion can add their Proficiency Bonus when making Ability checks.

The following backgrounds grant proficiency in Religion:

The following classes can choose to select Religion as a proficient skill at Level 1:

Rangers who choose Sanctified Stalker Sanctified Stalker as a Favoured Enemy gain proficiency in Religion.

Knowledge Domain Clerics can choose to gain proficiency in Religion at Level 1. If chosen, they can add double their Proficiency Bonus when making Religion checks.

Uses

  • Used in dialogue.

Related Items

+1 to Skill Checks

Related Spells