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Sleight of Hand: Difference between revisions

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==Related Spells==
==Related Spells==


* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability.
* {{SAI|Knowledge of the Ages: Dexterity|w=40}} - Grants Proficiency in all Dexterity Skills.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks.
* {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks.

Revision as of 10:18, 4 December 2023

Wield nimble fingers. Steal stuff.

Sleight of Hand is a Dexterity Skill. It helps you pick locks, pick pockets, and disarm traps.

The higher your Dexterity Score, the more likely you are to succeed on Sleight of Hand Ability Checks.

Proficiency

Characters who are proficient in Sleight of Hand can add their Proficiency Bonus when making Ability checks.

The following backgrounds grant proficiency in Sleight of Hand:

The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:

Uses

Picking Pockets and Stealing Tips

  • Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.

Related Items

  • The +1 to Dexterity Checks from Armour with the Balance passive does not affect Acrobatics Checks.

+1 to Skill Checks

+2 to Skill Checks

Advantage on Skill Checks

Advantage on All Dexterity Checks

Related Spells