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Sleight of Hand: Difference between revisions
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m (Fixed Graceful Cloth link and added Winkling gloves) |
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==Related Items== | ==Related Items== | ||
*The +1 to Dexterity Checks from [[Armour]] with the [[Balance]] passive does not affect Acrobatics Checks. | |||
===+1 to Skill Checks=== | ===+1 to Skill Checks=== | ||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | |||
:{{RarityItem|Gloves of Power|40}} | |||
:{{RarityItem|Knock Knuckle Gloves|40}} | |||
:{{RarityItem|Dark Displacement Gloves|40}} | |||
:{{RarityItem|Nimblefinger Gloves|40}} | |||
:{{RarityItem|Winkling Gloves|40}} | |||
{{div col end}} | |||
===+2 to Skill Checks=== | ===+2 to Skill Checks=== | ||
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}} | |||
:{{RarityItem|Smuggler's Ring|40}} | |||
:{{RarityItem|Unlucky Thief's Gloves|40}} | |||
{{div col end}} | |||
===Advantage on Skill Checks=== | ===Advantage on Skill Checks=== | ||
*{{RarityItem|Gloves of Thievery|40}} | *{{RarityItem|Gloves of Thievery|40}} | ||
===Advantage on All Dexterity Checks=== | |||
*{{RarityItem|The Graceful Cloth|40}} | *{{RarityItem|The Graceful Cloth|40}} | ||
==Related Spells== | |||
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks. | |||
* {{SAI|Cat's Grace|w=40}} - Grants Advantage on all Dexterity Checks. | |||
* {{SAI|Hex (Dexterity)|w=40}} - Grants Disadvantage on all Dexterity Checks. | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 09:16, 2 December 2023
This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Wield nimble fingers. Steal stuff.
Sleight of Hand is a Dexterity Skill. It helps you pick locks, pick pockets, and disarm traps.
The higher your Dexterity Score, the more likely you are to succeed on Sleight of Hand Ability Checks.
Proficiency
Characters who are proficient in Sleight of Hand can add their Proficiency Bonus when making Ability checks.
The following backgrounds grant proficiency in Sleight of Hand:
The following classes can choose to select Sleight of Hand as a proficient skill at Level 1:
- via the Natural Explorer option Urban Tracker
Uses
- Picking locks (requires Thieves' Tools).
- Disarming traps (requires Trap Disarm Toolkit).
- Pickpocketing from NPCs.
- Stealing items without being noticed (see also Stealth).
Picking Pockets and Stealing Tips
- Picking pockets and stealing items in crowded areas can be difficult due to NPCs in the area having overlapping sight cones or moving around. A trick around this is to use your party members to start conversations with the NPCs that are causing you trouble. Typically the NPC will turn to face the party member they are in a conversation with and thus you can turn their sight cone away from the mark you are intending to pickpocket or the item you wish to steal. This can also be used to hold an NPC still while you attempt to pickpocket them.
Related Items
+1 to Skill Checks
+2 to Skill Checks
Advantage on Skill Checks
Advantage on All Dexterity Checks
Related Spells
- - Grants a +1d4 bonus on all Skill Checks.
- - Grants Advantage on all Dexterity Checks.
- - Grants Disadvantage on all Dexterity Checks.