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Feats: Difference between revisions
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HiddenDragon (talk | contribs) (Added missing Actor icon) |
(Added clarifying language regarding ASI of resilient feat and Wild Shape, as there was some confusion on other forums.) |
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:* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20. | :* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20. | ||
:* Gain [[Proficiency]] in that ability's {{SavingThrow}}s. | :* Gain [[Proficiency]] in that ability's {{SavingThrow}}s. | ||
:* Note: | :* Note: This [[Ability Scores|Ability]] increase ''does'' apply to a druid in [[Wild Shape]]. | ||
|- | |- | ||
|{{anchor|Ritual Caster}} '''Ritual Caster''' || | |{{anchor|Ritual Caster}} '''Ritual Caster''' || |
Revision as of 00:55, 6 November 2023
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
|
Actor |
|
Alert |
|
Athlete |
|
Charger |
Gain the following weapon attacks:
|
Crossbow Expert |
|
Defensive Duellist |
|
Dual Wielder |
|
Dungeon Delver |
|
Durable |
|
Elemental Adept |
Damage resistance options are one of the following: |
Great Weapon Master |
|
Heavily Armoured (Requires Medium armour Proficiency) |
|
Heavy Armour Master (Requires Heavy armour Proficiency) |
|
Lightly Armoured |
|
Lucky |
|
Mage Slayer |
|
Magic Initiate: Bard |
|
Magic Initiate: Cleric |
|
Magic Initiate: Druid |
|
Magic Initiate: Sorcerer |
|
Magic Initiate: Warlock |
|
Magic Initiate: Wizard |
|
Martial Adept |
|
Medium Armour Master (Requires Medium armour Proficiency) |
|
Mobile |
|
Moderately Armoured (Requires Light armour Proficiency) |
|
Performer |
|
Polearm Master |
|
Resilient |
|
Ritual Caster |
|
Savage Attacker |
|
Sentinel |
|
Sharpshooter |
|
Shield Master |
|
Skilled |
|
Spell Sniper |
|
Tavern Brawler |
|
Tough |
|
War Caster |
|
Weapon Master |
|
Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.