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Trap: Difference between revisions
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A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | A trap is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps. | ||
The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps. | The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps. | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |
Revision as of 08:59, 13 October 2023
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a that zaps creatures that trip it are both examples of traps. The perception skill is used to detect traps and a trap disarm toolkit along with the sleight of hand skill is used to disarm traps.