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Neomagus00 (talk | contribs) m (Re-add some useful details removed during a recent edit.) |
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'''{{SAI|Charger: Weapon Attack|w=30}}''' | '''{{SAI|Charger: Weapon Attack|w=30}}''' | ||
:* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s. | :* Charge forward and slam your weapon into the first enemy in your way without provoking [[Opportunity Attack]]s. | ||
:* Notes: | |||
:** Use both an action and bonus action, move up to 9m, and make a melee attack with +5 damage. | |||
:** This counts as a single weapon attack, not a full Action, so it is possible to follow up with abilities like [[Extra Attack]]. | |||
'''{{SAI|Charger: Shove|w=30}}''' | '''{{SAI|Charger: Shove|w=30}}''' | ||
:* Charge forward and {{SAI|Shove}} the first enemy in your way. | :* Charge forward and {{SAI|Shove}} the first enemy in your way. | ||
:* Notes: | |||
:** Shove distance depends on your {{Ability|Strength}} and the target's weight. | |||
:** This counts as a full Action. | |||
|- | |- | ||
|{{anchor|Crossbow Expert}} '''Crossbow Expert''' || | |{{anchor|Crossbow Expert}} '''Crossbow Expert''' || | ||
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'''{{SAI|Great Weapon Master: All In|w=30}}''' | '''{{SAI|Great Weapon Master: All In|w=30}}''' | ||
:* When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10. | :* When attacking with a {{Two-Handed}} or {{Versatile}} melee weapon (in both hands) that you are [[Proficiency|Proficient]] with, {{Attack Roll}}s take a -5 penalty, but their damage increases by 10. | ||
:* Note: This is a toggleable passive ability. | |||
|- | |- | ||
|{{anchor|Heavily Armoured}} '''Heavily Armoured'''<br>''(Requires {{MediumArmour}} [[Proficiency]])'' || | |{{anchor|Heavily Armoured}} '''Heavily Armoured'''<br>''(Requires {{MediumArmour}} [[Proficiency]])'' || | ||
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'''{{SAI|Polearm Master: Bonus Attack|w=30}}''' | '''{{SAI|Polearm Master: Bonus Attack|w=30}}''' | ||
:* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon. | :* When attacking with a {{WeaponType|Glaive}}, {{WeaponType|Halberd}}, {{WeaponType|Quarterstaff}}, or {{WeaponType|Spear}}, you can use a [[Bonus Action]] to attack with the butt of your weapon. | ||
:* Note: This attack deals 1d4 + Weapon Ability Modifier damage. | |||
'''{{SAI|Polearm Master: Opportunity Attack|w=30}}''' | '''{{SAI|Polearm Master: Opportunity Attack|w=30}}''' | ||
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:* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20. | :* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20. | ||
:* Gain [[Proficiency]] in that ability's {{SavingThrow}}s. | :* Gain [[Proficiency]] in that ability's {{SavingThrow}}s. | ||
:* Note: this increase ''does'' apply to a druid in wild shape. | |||
|- | |- | ||
|{{anchor|Ritual Caster}} '''Ritual Caster''' || | |{{anchor|Ritual Caster}} '''Ritual Caster''' || | ||
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'''{{SAI|Ritual Caster: Free Spells|w=30}}''' | '''{{SAI|Ritual Caster: Free Spells|w=30}}''' | ||
:* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice. | :* You learn two {{Icon|Ritual_Spell_Icon.png|24px}} [[Spells#Ritual_Spells|Ritual Spells]] of your choice. | ||
:* Note: the spell must be one of these: | |||
:** {{SAI|Enhance Leap}} | |||
:** {{SAI|Disguise Self}} | |||
:** {{SAI|Find Familiar}} | |||
:** {{SAI|Longstrider}} | |||
:** {{SAI|Speak with Animals}} | |||
:** {{SAI|Speak with Dead}} | |||
|- | |- | ||
|{{anchor|Savage Attacker}} '''Savage Attacker''' || | |{{anchor|Savage Attacker}} '''Savage Attacker''' || | ||
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'''{{SAI|Sharpshooter: All In|w=30}}''' | '''{{SAI|Sharpshooter: All In|w=30}}''' | ||
:* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage. | :* Ranged weapon attacks with weapons you are [[Proficient]] with have a -5 penalty to their {{Attack Roll}}, but deal an additional 10 damage. | ||
:* Note: This is a toggleable passive ability. | |||
|- | |- | ||
|{{anchor|Shield Master}} '''Shield Master''' || | |{{anchor|Shield Master}} '''Shield Master''' || | ||
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'''{{SAI|Shield Master: Block|w=30}}''' | '''{{SAI|Shield Master: Block|w=30}}''' | ||
:* If a [[Spells|Spell]] forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage. | :* If a [[Spells|Spell]] forces you to make a Dexterity Saving Throw, you can use your [[Reaction]] to shield yourself and diminish the effect's damage. | ||
:* Notes: | |||
:** On a failed save, you only take half damage. | |||
:** On a successful save, you don't take any damage, even if you normally would. | |||
|- | |- | ||
|{{anchor|Skilled}} '''Skilled''' || | |{{anchor|Skilled}} '''Skilled''' || | ||
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'''{{SAI|Spell Sniper|w=30}}''' | '''{{SAI|Spell Sniper|w=30}}''' | ||
:* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack. | :* You learn a cantrip, and the number you need to roll a [[Critical Hit]] while attacking with a [[Spells|Spell]] is reduced by 1. This effect can stack. | ||
:* Notes: | |||
:** The cantrip you learn must be one of these: | |||
:*** {{SAI|Bone Chill}} | |||
:*** {{SAI|Eldritch Blast}} | |||
:*** {{SAI|Fire Bolt}} | |||
:*** {{SAI|Ray of Frost}} | |||
:*** {{SAI|Shocking Grasp}} | |||
:*** {{SAI|Thorn Whip}} | |||
:** These cantrips ''do'' scale with character level, just like a spellcaster's cantrips. | |||
|- | |- | ||
|{{anchor|Tavern Brawler}} '''Tavern Brawler''' || | |{{anchor|Tavern Brawler}} '''Tavern Brawler''' || | ||
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'''{{SAI|War Caster: Opportunity Spell|w=30}}''' | '''{{SAI|War Caster: Opportunity Spell|w=30}}''' | ||
:* You can also use a [[Reaction]] to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | :* You can also use a [[Reaction]] to cast {{SAI|Shocking Grasp}} at a target moving out of melee range. | ||
:* Note: this feat does not grant the cantrip [[Shocking Grasp]]. Unless you know it from another source, you can ''only'' cast it as an [[Attack of Opportunity]]. | |||
|- | |- | ||
|{{anchor|Weapon Master}} '''Weapon Master''' || | |{{anchor|Weapon Master}} '''Weapon Master''' || |
Revision as of 10:51, 15 October 2023
At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.
s and s also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.
Feats
Feat | Description |
---|---|
Ability Improvement |
Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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Actor |
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Alert |
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Athlete |
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Charger |
Gain the following weapon attacks:
|
Crossbow Expert |
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Defensive Duellist |
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Dual Wielder |
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Dungeon Delver |
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Durable |
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Elemental Adept |
Damage resistance options are one of the following: |
Great Weapon Master |
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Heavily Armoured (Requires Medium armour Proficiency) |
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Heavy Armour Master (Requires Heavy armour Proficiency) |
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Lightly Armoured |
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Lucky |
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Mage Slayer |
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Magic Initiate: Bard |
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Magic Initiate: Cleric |
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Magic Initiate: Druid |
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Magic Initiate: Sorcerer |
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Magic Initiate: Warlock |
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Magic Initiate: Wizard |
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Martial Adept |
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Medium Armour Master (Requires Medium armour Proficiency) |
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Mobile |
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Moderately Armoured (Requires Light armour Proficiency) |
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Performer |
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Polearm Master |
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Resilient |
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Ritual Caster |
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Savage Attacker |
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Sentinel |
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Sharpshooter |
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Shield Master |
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Skilled |
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Spell Sniper |
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Tavern Brawler |
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Tough |
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War Caster |
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Weapon Master |
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Trivia
- Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.