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Skills: Difference between revisions
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'''Skills''' are specific areas of expertise, each associated with an [[Ability score|ability]]. When a creature is [[Proficiency|proficient]] in a specific skill, they may add their proficiency bonus to any [[Ability check|ability checks]] made using that skill, in addition that skill's associated ability score modifier. | |||
In addition to being proficient in a skill, a creature can also have [[Expertise|expertise]] in a skill. This is available through various [[Feas|feats]] and [[Classes|class features]]. | |||
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== Proficiency == | == Proficiency == | ||
Characters receive multiple proficiencies during at Level 1. | |||
* Two to four skill proficiency, depending on the chosen class. | |||
* [[Backgrounds]] grant proficiency in two skills. | |||
* | * Some [[Races|races]] have proficiency or expertise in specific skills. | ||
* | |||
* Some [[Races]] | |||
Other ways to become proficient in a skill include: | Other ways to become proficient in a skill include: | ||
* | * Various class fearures. | ||
* Some [[feats]] grant additonal skill proficiencies. | * Some [[feats]] grant additonal skill proficiencies. | ||
* [[Multiclassing]] into a [[Bard]], [[Ranger]] or [[Rogue]] | * [[Multiclassing]] into a [[Bard|bard]], [[Ranger|ranger]] or [[Rogue|rogue]] allows the choice of one proficiency from that class's level one skill list. | ||
===Background Skill Proficiencies=== | ===Background Skill Proficiencies=== | ||
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=== Expertise === | === Expertise === | ||
Expertise is a deeper form of Skill Proficiency, allowing a creature to add {{em|double}} its proficiency bonus to corresponding ability checks: | |||
* [[Rogue]]s gain | * [[Rogue]]s gain expertise in two skills they are proficient in at both level 1 and level 6. | ||
* [[Bard]]s gain | * [[Bard]]s gain expertise in two skills they are proficient in at both level 3 and level 10. | ||
* [[Knowledge Domain]] [[Cleric]] | * [[Knowledge Domain]] [[Cleric|clerics]] gain expertise and proficiency in two skills, from a choice of [[Arcana]], [[History]], [[Nature]] and [[Religion]], at level 1. | ||
* The | * The Actor feat gives both expertise and proficiency in [[Deception]] and [[Performance]]. | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Character Creation]] | [[Category:Character Creation]] |
Revision as of 22:36, 28 October 2023
Skills are specific areas of expertise, each associated with an ability. When a creature is proficient in a specific skill, they may add their proficiency bonus to any ability checks made using that skill, in addition that skill's associated ability score modifier.
In addition to being proficient in a skill, a creature can also have expertise in a skill. This is available through various feats and class features.
- |
Ability Score | Skills |
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| |
Proficiency
Characters receive multiple proficiencies during at Level 1.
- Two to four skill proficiency, depending on the chosen class.
- Backgrounds grant proficiency in two skills.
- Some races have proficiency or expertise in specific skills.
Other ways to become proficient in a skill include:
- Various class fearures.
- Some feats grant additonal skill proficiencies.
- Multiclassing into a bard, ranger or rogue allows the choice of one proficiency from that class's level one skill list.
Background Skill Proficiencies
Background | Skills | |
---|---|---|
Expertise
Expertise is a deeper form of Skill Proficiency, allowing a creature to add double its proficiency bonus to corresponding ability checks:
- Rogues gain expertise in two skills they are proficient in at both level 1 and level 6.
- Bards gain expertise in two skills they are proficient in at both level 3 and level 10.
- Knowledge Domain clerics gain expertise and proficiency in two skills, from a choice of Arcana, History, Nature and Religion, at level 1.
- The Actor feat gives both expertise and proficiency in Deception and Performance.