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Arrows: Difference between revisions
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Line 69: | Line 69: | ||
| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals Weapon Damage +{{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to halve). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}. | | Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to halve). Creates a permanent [[Acid Surface]] {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{Icon|Arrow of Fire Icon.png}} [[Arrow of Fire]] | | style="text-align:left;" | {{Icon|Arrow of Fire Icon.png}} [[Arrow of Fire]] | ||
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| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage +{{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to halve). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | | Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to halve). Creates a [[Fire Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{Icon|Arrow of Ice Icon.png}} [[Arrow of Ice]] | | style="text-align:left;" | {{Icon|Arrow of Ice Icon.png}} [[Arrow of Ice]] | ||
Line 81: | Line 81: | ||
| 10 | | 10 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals weapon damage +{{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to halve). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | | Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to halve). Creates an [[Ice Surface]] for 2 turns {{AOE|m=2|ft=7|Radius}}. | ||
|- | |- | ||
| style="text-align:left;" | {{Icon|Arrow of Lightning Icon.png}} [[Arrow of Lightning]] | | style="text-align:left;" | {{Icon|Arrow of Lightning Icon.png}} [[Arrow of Lightning]] | ||
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| 20 | | 20 | ||
| Damage/Utility | | Damage/Utility | ||
| Deals Weapon Damage + {{DamageText|1d4|Necrotic}} | | Deals Weapon Damage + {{DamageText|1d4|Necrotic}}. Target cannot regain [[Hit Points]] for 1 turn. | ||
|- | |- | ||
| style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Monstrosity Slaying]] | | style="text-align:left;" | {{Icon|Arrow of Slaying Icon.png}} [[Arrow of Monstrosity Slaying]] |
Revision as of 12:31, 6 September 2023
Arrows are Consumables that are fired from ranged weapons, typically to deal damage and create Surfaces.
How Arrows Work
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3.
- There are no regular arrows in the game. Every ranged Weapon fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
- Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat Sharpshooter and its passive feature All in or items like the Flawed Helldusk Gloves, very useful in increasing the raw damage output of the shooter.
- Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.
List of Arrows
Uncommon
Rare
TABLE CURRENTLY UNDER CONSTRUCTION
Name | Rarity | Value | Type | Effect |
---|---|---|---|---|
Arrow of Acid | Common | 10 | Damage/Utility | Deals Weapon Damage + 2d4Acid (Dexterity Save to halve). Creates a permanent Acid Surface AoE: 2 m / 7 ft (Radius). |
Arrow of Fire | Common | 10 | Damage/Utility | Deals weapon damage + 2d4Fire (Dexterity Save to halve). Creates a Fire Surface for 2 turns AoE: 2 m / 7 ft (Radius). |
Arrow of Ice | Common | 10 | Damage/Utility | Deals weapon damage + 2d4Cold (Dexterity Save to halve). Creates an Ice Surface for 2 turns AoE: 2 m / 7 ft (Radius). |
Arrow of Lightning | Common | 10 | Damage | Deals weapon damage + 2d4Lightning (Dexterity Save to halve) in AoE: 2 m / 7 ft (Radius). |
Barbed Arrow | Common | 10 | Damage | |
Arrow of Beast Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Beasts. |
Arrow of Construct Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Constructs. |
Arrow of Darkness | Uncommon | 20 | Damage/Utility | Deals weapon damage. Creates Area: Darkness that inflicts Blinded in AoE: 3 m / 10 ft (Radius) for 3 turns. |
Arrow of Elemental Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Elementals. |
Arrow of Fiend Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Fiends. |
Arrow of Ilmater | Uncommon | 20 | Damage/Utility | Deals Weapon Damage + 1d4Necrotic. Target cannot regain Hit Points for 1 turn. |
Arrow of Monstrosity Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Monstrosities. |
Arrow of Roaring Thunder | Uncommon | 20 | Damage/Utility | |
Arrow of Undead Slaying | Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Undead. |
Arrow of Transposition | Rare | 50 | Utility | |
Arrow of Salving | Rare | 50 | Utility | |
Smokepowder Arrow | Rare | 80 | Damage/Utility | |
Arrow of Many Targets | Rare | 50 | Damage | |
Arrow of Arcane Interference | Rare | 50 | Damage/Utility | |
Arrow of Dragon Slaying | Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Dragons. |
Arrow of Aberration Slaying | Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Aberrations. |
Arrow of Humanoid Slaying | Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Humanoids. |