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Charisma: Difference between revisions

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==Related Items==
===Increases Charisma "to"===
*''None''
===Increases Charisma "by"===
*{{IconLink|Voss' Silver Sword.png|Duke Ravengard's Longsword}} increases {{Ability|Charisma}} by +2 (''no cap'')
*{{IconLink|Birthright Icon.png|Birthright}} increases {{Ability|Charisma}} by +2 (up to 22)
*{{IconLink|Smugglers Ring Icon.png|Smuggler's Ring}} <ins>reduces</ins> {{Ability|Charisma}} by -1
===+1 to Saving Throws===
*{{IconLink|Circlet of Psionic Revenge Icon.png|Circlet of Psionic Revenge}} ''only if [[Githyanki]]''
*{{IconLink|Cerebral Citadel Armour Icon.png|Cerebral Citadel Armour}} '''Illithid Protection'''
*{{IconLink|Longsword PlusOne Icon.png|Phalar Aluve}} '''Sing: '''''1d4 to [...] [[Charisma]] [[Saving Throws]]''
*{{IconLink|Tyrannical Jackboots Icon.png|Tyrannical Jackboots}} '''Scintillating'''
===Temporary Hit Points===
*{{IconLink|Voss' Silver Sword.png|Duke Ravengard's Longsword}} '''Stirring Execution:''' ''On kill: allies within 9m / 30ft gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] Modifier (min.1).''
*{{IconLink|Potent Robe Icon.png|Potent Robe}} '''Well-Liked and Well-Fortified:''' ''At the beginning of your turn, grant you [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] Modifier.''
*{{IconLink|Metal Helmet Magical Icon.png|Helmet of Smiting}} '''Bolstering Smite:''' ''When you apply a [[Conditions|condition]] with one of your Smite spells, you gain [[Hit Points#Temporary Hit Points|Temporary Hit Points]] equal to your [[Charisma]] modifier. ''
===Other===
*{{IconLink|Rapier PlusOne Icon.png|Harmonic Dueller}} '''[[Mellow Harmony]]:''' ''You make a [[Performance]] [[Check]], success grants all your melee weapon attacks additional damage equal to your [[Charisma]] Modifier (min.1).''
*{{IconLink|Githyanki_Greatsword_Icon.png|Silver Sword of the Astral Plane}} '''Githborn Psionic Resistance:''' ''A [[Githyanki]] [...] has {{Advantage}} on [[Charisma]] [[Saving Throws]]''
*{{IconLink|Potent Robe Icon.png|Potent Robe}} '''Gregarious Caster:''' ''Your [[Spells#All Spells|cantrips]] deal additional damage equal to your [[Charisma]] Modifier.''
*{{IconLink|Tyrannical Jackboots Icon.png|Tyrannical Jackboots}} '''Scintillating:''' ''You gain a +1 bonus to [[Charisma]] [[checks]] and [[Saving Throws]].''
{{Template:Gameplay}}
{{Template:Gameplay}}

Revision as of 08:07, 4 September 2023

Force of personality.
Charisma Score Icon.png
Charisma is an Ability Score and the primary ability of Bard, Warlock, and Sorcerer.

Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with Spell Attack Rolls; increases the Difficulty Class of spells with Saving Throws).

As of Early Access Patch 9, increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).

Charisma Modifier Chart

Baldur's Gate 3 uses the Point Buy ruleset.

Charisma Scores and Modifiers
Score Modifier
1 - 5
2 - 3 - 4
4 - 5 - 3
6 - 7 - 2
8 - 9 - 1
10 - 11 + 0
12 - 13 + 1
14 - 15 + 2
16 - 17 + 3
18 - 19 + 4
20 - 21 + 5
22 - 23 + 6
24 - 25 + 7
26 - 27 + 8
28 - 29 + 9
30 + 10

Related Items

Increases Charisma "to"

  • None

Increases Charisma "by"

+1 to Saving Throws

Temporary Hit Points

Other