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Actions: Difference between revisions
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* {{Icon|Action Unarmed Attack Icon.png}} [[Unarmed Strike]] | * {{Icon|Action Unarmed Attack Icon.png}} [[Unarmed Strike]] | ||
* {{Icon|Action Perform Lute.png}} [[Perform]] | * {{Icon|Action Perform Lute.png}} [[Perform]] | ||
= Situational Actions = | |||
A less common type of action is a '''Situational Action'''. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]]. | |||
{{GameplayNavbox}} | {{GameplayNavbox}} |
Revision as of 06:26, 7 September 2023
Action is one type of Resource available to characters during their turn. Actions can be used to execute various abilities, such as Main Hand Attack, Help, and casting most Spells.
Characters normally receive one Action per turn. The Hastened condition grants an additional action per turn.
List of Common Actions
- File:Action Dash Icon.png Dash
- File:Action Disengage Icon.png Disengage
- File:Action Help Icon.png Help
- File:Action Improvised Weapon Icon.png Improvised Melee Weapon
- File:Action Attack Melee Icon.png Main Hand Attack
- File:Action Attack Ranged Icon.png Ranged Attack
- Throw
- File:Action Unarmed Attack Icon.png Unarmed Strike
- Perform
Situational Actions
A less common type of action is a Situational Action. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is Forced Manoeuvre as a result of Manoeuvring Attack (Melee).