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Armour Class: Difference between revisions
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* Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> | * Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> | ||
** The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of [[Armour]]. | ** The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of [[Armour]]. | ||
*** Light Armour doesn't cap the AC. | |||
*** Medium Armour typically allows adding up to +2 Dexterity Modifier to AC, although there are some armours with an "Exotic Material" trait that allow the wearer to get the full Dexterity bonus to AC. For example, [[Yuan-Ti Scale Mail]], [[Sharpened Snare Cuirass]], or [[Armour of Agility]]. | |||
*** Heavy Armour ignores any bonus (or penalty) from the wearer's Dexterity, making base AC equal to armour AC. | |||
** Some classes, like [[Barbarian]] and [[Monk]] have special formulas for AC calculation. Typically they don't stack neither with AC provided by Armour, nor with each other. | |||
* In order to successfully hit an enemy, your [[Attack Roll]] must have a number ''equal to'' or ''greater than'' than the target's Armour Class. | * In order to successfully hit an enemy, your [[Attack Roll]] must have a number ''equal to'' or ''greater than'' than the target's Armour Class. | ||
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Revision as of 20:06, 21 August 2023
Template:Up to date Armour Class (AC) is what protects a creature from being hit by attacks. Increasing your Armour Class makes it more difficult for enemies to hit you. AC can be increased by equipping Armour and Shields or by selecting certain Feats when leveling up.
- Determining your base Armour Class:
10 (Natural Armour Class) + Dexterity Modifier
- The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of Armour.
- Light Armour doesn't cap the AC.
- Medium Armour typically allows adding up to +2 Dexterity Modifier to AC, although there are some armours with an "Exotic Material" trait that allow the wearer to get the full Dexterity bonus to AC. For example, Yuan-Ti Scale Mail, Sharpened Snare Cuirass, or Armour of Agility.
- Heavy Armour ignores any bonus (or penalty) from the wearer's Dexterity, making base AC equal to armour AC.
- Some classes, like Barbarian and Monk have special formulas for AC calculation. Typically they don't stack neither with AC provided by Armour, nor with each other.
- The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of Armour.
- In order to successfully hit an enemy, your Attack Roll must have a number equal to or greater than than the target's Armour Class.