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* [[File:Indomitable.png|frameless|upright=0.1]] '''Indomitable''': You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead. | * [[File:Indomitable.png|frameless|upright=0.1]] '''Indomitable''': You have become as durable as an iron golem. Whenever you fail a [[Saving Throw]], you can roll again, using the new result instead. | ||
** {{Recharge|Long Rest}} | |||
=== Level 10 === | === Level 10 === |
Revision as of 04:16, 19 August 2023
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin. |
Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin.
Fighter is a character Class in Baldur's Gate 3. Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
The Fighter subclasses are: Battle Master, Eldritch Knight and Champion.
The Fighter Class Progression | ||
---|---|---|
Level | Proficiency Bonus | Features |
1st | +2 | Second Wind, Fighting Style |
2nd | +2 | Action Surge |
3rd | +2 | Choose a subclass |
4th | +2 | Feat |
5th | +3 | Extra Attack (x1) |
6th | +3 | Feat |
7th | +3 | Subclass feature |
8th | +3 | Feat |
9th | +4 | Indomitable |
10th | +4 | Subclass feature |
11th | +4 | Extra Attack (x2) |
12th | +4 | Feat |
Class Information
- Level 1 Maximum Hit Points: 10 + Modifier
- Hit points at higher levels: 6 + Modifier
- Important Ability Scores: (or ) for physical attacks, for Hit Points and Concentration Checks, and for Spells ( only).
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Level Progression
Through experience, you acquire new power. You gain the following traits.
Level 1
- Second Wind
- Fighting Style (Choose 1):
- Archery: You gain a +2 bonus to Ranged Weapon Attacks.
- Defence: You gain a +1 bonus to Armour Class while wearing Armour.
- Duelling: When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- Protection: When you have a shield, impose Disadvantage on an enemy who attacks one of your allies when you are within
1.5m / 5ft
. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.) - Two-Weapon Fighting: When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
Level 3
- Choose a subclass:
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
Level 4
- Choose a Feat.
- Subclass Features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
(none) |
|
(none) |
Level 5
- Proficiency Bonus: +3 (You gain +1 to your Proficiency Bonus.)
- Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
- Subclass Features: None at this level
Level 6
- Choose a Feat.
Level 7
- Subclass Features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
Level 8
- Choose a Feat.
Level 9
- Indomitable: You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead.
- Recharge: Long rest
Level 10
- Subclass Features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
|
|
Level 11
- Improved Extra Attack: You can make two additional attacks after attacking with your main-hand weapon.
Level 12
- Choose a Feat.