Rivington
Talking to Yenna:
- Offer her help:
- Give some coin OR some food +2 (either option, giving food available for all characters except Druid)
- OR Suggest to find a guard for her +2 (available for all characters except Cleric)
- Playing as a Druid, conjure some berries and herbs for her +2
- Playing as a Cleric or a Monk, suggest to find the nearest temple +2
- Playing as a Ranger, suggest to track her mother down +2
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings +2 more points
Elsewhere:
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian +1
▶ Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not
- Donate (500) gold to Manip Nestor for refugees. Also grants inspiration Sharing the Spoils +2
- As a Ranger, tell Fortuno Dibbs to relax for Biscotti.
At the Requisitioned Barn:
At the Angleiron's Cellar:
- Tell Wulbren that you are convinced and to give you the bomb or reason with the Gondians. +1
- If contacting the Gondians, accept the bomb anyway. +1
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
▶ Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- Playing as The Dark Urge, tell her that you do all you can to keep your loved ones safe from your blade
▶ Note: This option is available only if Orin is not impersonating the Thug
At the Sword Coast Couriers and kennels:
At the Open Hand Temple:
Circus of the Last Days:
- At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Intimidation, Deception or any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you've used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- Talking to Boney the mephit, call his wife Stoney magnificent +1
- OR Note that she's a lot bigger than himself +1
- OR, Playing as a Druid, say they both are magnificent +1
Dealing with Popper the kobold trader:
▶ Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]
- Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Jaheira herself +1
- Then insist on your choice and cheer them +1 (including herself and unique line for Minthara)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
Wyrm's Crossing
- Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Danthelon's Dancing Axe
- When speaking to Geraldus and Chelvin, succeed an Insight check and then:
- Expose the doppelgangers before Jaheira +2
- OR Wait for Jaheira's signal +2
- OR Ask Jaheira what does "Selûne's Tears" codeword mean. +2
- OR Attack them straightaway +2
- OR, Playing as a Sorcerer, choose class-based dialogue option +2
- Successfully probe Jaheira's thoughts for directions. +5
- Speaking to Geraldus after the fight, stand to him, telling Jaheira:
- That the choice to live or die must be his only +10
- OR That it was her fault, while Geraldus lived to warn her +10
- Agree to find Minsc right away. +2
Wyrm's Rock Fortress
At the Flaming Fist quarters:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Find out that Reynash needs gold, and then:
- Tell him to get a grip +1
- OR Give him 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- Successfully detect his thoughts and pretend to be a new recruit +1
- OR Tell him you've spotted another guard on stealing +1, and then:
- Let Bakshi arrest you +1
- Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- That the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with him and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +1
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
- As a Baldurian character, ask what has happened to the city's great hero +1
Lower City
Guildhall
- When talking with Nine-Fingers Keene the first time, say you are Jaheira's friend, OR say you came for the food, OR that you're exploring the local sewer-life. +2
- Then tell Keene that Jaheira is not alone, OR ask her if she really thinks that this will stop Jaheira, OR tell her you can handle it. +2
- Make Tut Thistlebog to reveal the location of the ambush against Stone Lord. +2
- Tell Uktar "The quicker I deal with the Stone Lord [...]". +2
- When talking with Nine-Fingers Keene with Minsc in the party, use any check (Insight/Intimidation/Persuasion) to convince him that Keene isn't an enemy. +10
At the Elfsong Tavern:
- X: -166 Y: -75 Play with the children.
- Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". +1
- Allow Punkins to scan you. +1
- X: -210 Y: -165 Next to the Grey Harbour Docks portal, allow the father to go with their family by purchasing a 4th berth (1000 gold) or persuade/intimidate the captain. +1
- Jaheira approves when Halsin makes a donation to Mielikki at Stormshore Tabernacle. +1
- Successfully persuade Nesha Leesha that she is in danger.
- Speaking to Araj Oblodra at Crimson Draughts, ask Astarion if he wishes to leave. +1
- Then, refuse to take part in Araj's experiments, saying you saw how she made Astarion feel. +1
Elerrathin's Home
- Tell Rion to listen to her mother.
- Tell Rion to help the refugees.
- Tell Jaheira it was foolish to keep her family a secret.
- Tell Jaheira you understand her choice to keep her family a secret.
- Tell Jaheira she chose to keep her family secret was because she's afraid of Rion.
Chromatic Scale
- As a Bard, talk to Thomas C. Quirkilious and ask him what the benefits of using lute strings made of worg hair are. +1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. +1
- When speaking to Rakath Glitterbeard about losing innocent people's money, intimidate him into taking half the stolen gold. +1
- After the event at the Counting House, call her ancient. +5
House of Grief
Abandoned Cistern
- Free Minsc from the Absolute's influence. +20
Water Queen's House
Murder Tribunal
- Ask "Would you like to kill the old man, or shall I?" during the conversation with Sarevok. +5
Dark Urge
- Refuse your father's gift. +10
Camp/Conversation
- When you ask how she's faring without her harpers, tell her that her "experience will be an asset" or "try to keep up." +2
- When you ask about her past experience with the Dead Three, say "Please. You're only one of those things." +3
- When you ask about what she knows about Illithids, say "Maybe I'm the parasite, puppeting this body." or "My mind is still my own." +3
- After the event at Danthelon's Dancing Axe, agree to look for Minsc.
- After reaching Lower City, ask whether or not she is interested in Gortash's offer.
- If agreed to ally with Gortash, tell her that Gortash needs to be taken care of but that you need to deal with Orin first.
- When Jaheira greets you with "The cub speaks", call her a crow. +2
- When discussing about doppelgangers, first pass the DC 15 Nature check, then say that Orin is trying to make you all paranoid. +1
- When talking about the amulet you found in her home, ask about Khalid and tell her that "He sounds like he had true strength" +5
- Encourage Lae'zel to renounce Vlaakith once and for all.
- Tell Jaheira she was staring at a statue of Minsc without realizing it was him. +3
- Tell Jaheira that her sitting at Minsc's statue, not knowing it was Minsc himself is a little funny. +3
- Tell Jaheira you'll save Minsc and that it won't take a hundred years. +3
- (As the Dark Urge) Ask her to tell you what you must do when she says she has found a better way in another time.