Rivington
Talking to Yenna:
- Give Yenna coins. +1
- Offer to find a guard for her. +1
- After selecting a different option, give her gold +1 (giving food will not gain approval)
- Playing as a Ranger, offer to track down Yenna's mother.
At the Sword Coast Couriers and in the kennels:
In the Angleiron's Cellar:
- Tell Wulbren you'll visit the Gondians and maybe they'll see reason. +1
- Tell Wulbren that you'll only do it your way and refuse to take the Runepowder Bomb. +1
Dealing with Orin's guises:
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
- OR Tell her that you're going to report to the commanding officer +1
- OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer +1
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you care about. +1
▶ Note: When playing as Karlach or Wyll origin, this option will have an unique formulation, but still take its place (line 3)
- Playing as The Dark Urge, tell her that you'll do all you can to keep your loved ones safe from your blade. +1
▶ Note: This option is available only if Orin is not impersonating the Thug
Near Requisitioned Barn:
- Tell Mattis to watch himself when he remarks how big Baldur's Gate is. +1
- Donate gold to Manip Nestor. +1
- Compliment the pig within the requisitioned barn. +1
- Tell Biscotti he's a good dog the first time you meet him. +1
- Playing as a Ranger, tell Fortuno to relax for Biscotti.
Open Hand Temple
Circus of the Last Days
- At the entrance, convince Klaus to let you in, using Persuasion or Deception on any class-based option except pretending to be a friend of Gortash's +1
- OR, Playing as The Dark Urge, say you used to be a murderer +1
- OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief +1
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without Speak with Animals)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
Watching Dribbles's show:
- Say "What a corny joke." +1
- OR, Playing as a Bard, interrupt him with your own pun +1
- Volunteer any companion to the stage as Dribbles's assistant, except Halsin himself +1
- Then insist on your choice and cheer them +1 (including Halsin or unique lines for Minthara and Jaheira)
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge +1
- If playing as a Druid, say you're special for your transformation ability +2
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- If successful, play again and try to distract Akabi, letting out a loud fart +1
- OR, Playing as a Bard, ask him about his adventures +1
- OR Provoke him to transform you +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
- When passing Zethino's trial, choose answers:[Needs Verification]
- First question: ★'Bear form' +1, OR ★'Restless and roaming' +2
- Second question: ★'Saving Thaniel' +1, OR ★'Protecting the grove' +2
- Third question: ★'Choosing a fanatic' +1, OR ★'Allowing the curse thrive' +1
▶ Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
Elsewhere:
- * Tell Saer Grotpoll that his own accent sounds more Rivingtonian than Baldurian +1
▶ Note: This option is available only if your character is a Baldurian themselves, or has successfully deceived Grotpoll into believing so, if they're not
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
Wyrm's Crossing
- Consent to be arrested when speaking to the Steel Watcher at the South Span checkpoint. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Fraygo's Flophouse, tell Adventurer Drim that the word 'adventurer' doesn't mean anything anymore. +1 (this did not give approval for me for Halsin)
- At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. +1
▶ Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.
Sharess' Caress
- Invite Halsin to join an orgy with the Drow twins +1
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest:
- Wake other guards +1
▶ Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others.
- Give Reynash 300 gold to take the ferry +1
Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):
- OR Successfully detect his thoughts and pretend to be a new recruit +1
- Tell him you've spotted Reynash on stealing +1
- Then tell not to be hard on Reynash +1
- OR Agree to leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation. +1
▶ Note: This dialogue appears only if Karlach is not in the party
- Agree to become allies with Gortash and slay Orin +1
- Tell Gortash that you have no interest in this sham of a coronation +1
Approaching Duke Ravengard after the coronation:
- Ask what has happened to the city's great hero +1 (a Baldurian option)
- Ask if the current state of the city is what they call tyranny +1
- Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location and tell him that Gortash is a tyrant +1
Lower City
- Pay or persuade the Captain at the Grey Harbour Docks to keep the Brislen family together
- Offer a prayer to Flood Tide Allandra Grey at Holli's funderal
- (Requires Jaheira) Tell Rion that "There are refugees outside. They'll need protection." when asked what to do. +1
- X: -166 Y: -75 Play with the children.
- Requires Perception Check DC 7, spot Cinnamon's "Spy Candy". +1
- Allow Punkins to scan you. +1
- Say "Don't be rude to your dog. He's doing a great job running" when you speak with Albert at the western entrance to Bloomridge Park. +1
- Tell Havkelaag at the Society of Brilliance his experiment with the githyanki egg is barbaric and refuse to sell the egg. +1
- When rencountering Araj, ask Astarion if he wishes to leave +1
- Tell Araj "Forget it. I saw how you made Astarion feel. I'm done with you." +1
- When you meet Dolor trying to kill Figaro Pennygood, say "Stop right there!" +1
Guildhall
- When talking with Nine-Fingers Keene with Minsc in the party, Minsc will see her as an enemy and attack, succeed any check (Insight/Intimidation/Persuasion) to convince Minsc that she isn't an enemy. +1
The Counting House
- Give Rags Deelarma begging outside the entrance a handful of coins. +1
Sorcerous Sundries
- Tell Aradin what the Nightsong really is, then avoid revealing her location (or lie) +1
- Tell Lorroakan you'll tell the Nightsong to come so she can rip him to shreds. +1
Grey Harbour Docks
- Intimidate Captain Sleam to not split up the family +1
- OR Intimidate Captain Sleam to take the family onboard otherwise you'll drop her into the harbour +1
Water Queen's House
- Playing as Monk, tell the Flood Tide Allandra Grey: "I wish her soul the stillness of a calmed ocean" +1
Camp/Conversation
- Tell Isobel that you will help Aylin take down Lorroakan +1
- Let Lae'zel speak against Vlaakith when the Githyanki lich-queen projects herself in the camp when long-resting.
- Agree with Halsin that there is a rot in the city with how Baldur's Gate treats its vulnerable and the refugees.
- Tell Scratch you're glad he's back where he belongs after saving him from Angry Mar'hyah +1