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Races: Difference between revisions
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*Immune to magical {{Cond|Sleeping|Sleep}} | *Immune to magical {{Cond|Sleeping|Sleep}} | ||
{{Pass|Superior Darkvision}} | {{Pass|Superior Darkvision}} | ||
*Can see in the dark up to {{ | *Can see in the dark up to {{dist|m=24}}. | ||
'''[[Drow Magic]]''' | '''[[Drow Magic]]''' | ||
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*Immune to magical {{Condition|Sleeping|inline=true|altname=Sleep}} | *Immune to magical {{Condition|Sleeping|inline=true|altname=Sleep}} | ||
{{Pass|Darkvision}} | {{Pass|Darkvision}} | ||
*Can see in the dark up to {{ | *Can see in the dark up to {{dist|m=12}}. | ||
| | | | ||
*One [[Spells#Cantrips|Cantrip]] of choice from the [[List of Wizard spells|Wizard spell list]] | *One [[Spells#Cantrips|Cantrip]] of choice from the [[List of Wizard spells|Wizard spell list]] | ||
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*{{Skill|Intimidation}} | *{{Skill|Intimidation}} | ||
| colspan="2" |{{Pass|Darkvision}} | | colspan="2" |{{Pass|Darkvision}} | ||
* Can see in the dark up to {{ | * Can see in the dark up to {{dist|m=12}}. | ||
{{Pass|Savage Attacks}} | {{Pass|Savage Attacks}} | ||
*Add one additional dice of damage when scoring a critical hit with a melee weapon | *Add one additional dice of damage when scoring a critical hit with a melee weapon | ||
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*{{Advantage}} against being {{Cond|Poisoned}} and [[Damage Types#Resistance|Resistance]] to {{DamageType|Poison}} damage | *{{Advantage}} against being {{Cond|Poisoned}} and [[Damage Types#Resistance|Resistance]] to {{DamageType|Poison}} damage | ||
{{Pass|Darkvision}} | {{Pass|Darkvision}} | ||
* Can see in the dark up to {{ | * Can see in the dark up to {{dist|m=12}}. | ||
|'''[[Dwarven Toughness]]''' | |'''[[Dwarven Toughness]]''' | ||
*Maximum [[Hit Points|Hit Point]] increased by 1 per level | *Maximum [[Hit Points|Hit Point]] increased by 1 per level | ||
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*{{Advantage}} on {{SavingThrow}}s against [[Illusions]] and against being {{Condition|Charmed|inline=true}} or {{Condition|Paralysed|inline=true}} | *{{Advantage}} on {{SavingThrow}}s against [[Illusions]] and against being {{Condition|Charmed|inline=true}} or {{Condition|Paralysed|inline=true}} | ||
{{Pass|Superior Darkvision}} | {{Pass|Superior Darkvision}} | ||
* Can see in the dark up to {{ | * Can see in the dark up to {{dist|m=24}}. | ||
'''Duergar Magic''' | '''Duergar Magic''' | ||
*{{SAI|Enlarge (Duergar)|Enlarge}} and {{SAI|Invisibility (Duergar)|Invisibility}} spells at levels 3 and 5 | *{{SAI|Enlarge (Duergar)|Enlarge}} and {{SAI|Invisibility (Duergar)|Invisibility}} spells at levels 3 and 5 | ||
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{{Pass|Darkvision}} | {{Pass|Darkvision}} | ||
* Can see in the dark up to {{ | * Can see in the dark up to {{dist|m=12}}. | ||
|'''Additional Spell''' | |'''Additional Spell''' | ||
*{{SAI|Speak with Animals}} (at will) | *{{SAI|Speak with Animals}} (at will) | ||
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- | - | ||
|{{Pass|Superior Darkvision}} | |{{Pass|Superior Darkvision}} | ||
* Can see in the dark up to {{ | * Can see in the dark up to {{dist|m=24}}. | ||
{{Pass|Stone Camouflage}} | {{Pass|Stone Camouflage}} | ||
*{{Advantage}} on {{Skill|Stealth}} [[Ability Check|checks]] | *{{Advantage}} on {{Skill|Stealth}} [[Ability Check|checks]] | ||
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*[[Damage Types#Resistance|Resistance]] to {{DamageType|Fire}} damage | *[[Damage Types#Resistance|Resistance]] to {{DamageType|Fire}} damage | ||
{{Pass|Darkvision}} | {{Pass|Darkvision}} | ||
*Can see in the dark up to {{ | *Can see in the dark up to {{dist|m=12}}. | ||
|'''Tiefling Magic''' | |'''Tiefling Magic''' | ||
*{{SAI|Produce Flame}}, {{SAI|Hellish Rebuke}}, and {{SAI|Darkness}} [[Spells]] at levels 1, 3, and 5 | *{{SAI|Produce Flame}}, {{SAI|Hellish Rebuke}}, and {{SAI|Darkness}} [[Spells]] at levels 1, 3, and 5 |
Revision as of 06:43, 22 November 2024
There are a great variety of Races that can be found in the Forgotten Realms setting and played in Baldur's Gate 3.
Note: Baldur's Gate 3 does not use the term "race" the way it's used in common English. Races in the game are more akin to species.
A creature's race determines its lineage and innate powers and abilities. All races have their own strengths and many possess unique abilities and powers. Sometimes creatures can even cast spells as a result of their racial heritage. Race affects NPC reactions and available interactions during conversations. Each race also has unique attack animations (while spellcasting animations are based on class).
There are several playable and non-playable Races of characters and creatures in Baldur's Gate 3.
Overview of playable races
There are 11 playable races in Baldur's Gate 3. Many playable races are divided into subraces, which further defines a character's strengths, abilities, and appearance.
Refer to individual Race pages for further details.
Unless otherwise noted, spells gained from race may only be cast once per Long Rest.
In D&D 5e, playable races tend to receive fixed ability score bonuses as racial bonuses. Baldur's Gate 3 instead awards each race the following ability score bonuses for the player to freely allocate:
- +2 to any Ability Score
- +1 to any other Ability Score
Race and Subraces | Base Speed | Proficiencies | Features | |||
---|---|---|---|---|---|---|
From Race | From Subrace | From Race | From Subrace | |||
Human |
Standard 9 m / 30 ft
|
Weapons
Armour Skills
|
| |||
Elf |
High Elf |
Standard 9 m / 30 ft |
Weapons
Skills |
- |
|
|
Wood Elf |
Fast 10.5 m / 35 ft |
Skills
|
Fleet of Foot
| |||
Drow |
Lolth-Sworn Drow |
Standard 9 m / 30 ft |
Weapons
Skills |
|
The only difference between Drow subraces lies in their available dialogue options and deity selection as clerics | |
Half-Elf |
High Half-Elf |
Standard 9 m / 30 ft |
Weapons
Armour |
- |
|
|
Wood Half-Elf |
Fast 10.5 m / 35 ft |
Skills
|
Fleet of Foot
| |||
Drow Half-Elf |
Standard 9 m / 30 ft |
- |
Drow Magic
| |||
Half-Orc |
Standard 9 m / 30 ft | Skills
|
| |||
Halfling |
Lightfoot Halfling |
Slow 7.5 m / 25 ft |
- |
|
||
Strongheart Halfling |
| |||||
Dwarf |
Gold Dwarf |
Slow 7.5 m / 25 ft |
Weapons
|
- |
|
Dwarven Toughness
|
Shield Dwarf |
Armour |
- | ||||
Duergar |
- |
Duergar Magic
| ||||
Gnome |
Forest Gnome |
Slow 7.5 m / 25 ft |
- |
- |
|
Additional Spell
|
Deep Gnome |
- |
| ||||
Rock Gnome |
Skills
|
- | ||||
Tiefling |
Asmodeus Tiefling |
Standard 9 m / 30 ft |
- |
|
Tiefling Magic
| |
Mephistopheles Tiefling |
Tiefling Magic
| |||||
Zariel Tiefling |
Tiefling Magic
| |||||
Githyanki |
Standard 9 m / 30 ft |
Weapons
Armour |
|
|||
Dragonborn |
Black Dragonborn |
Standard 9 m / 30 ft |
- | - |
| |
Blue Dragonborn |
| |||||
Brass Dragonborn |
| |||||
Bronze Dragonborn |
| |||||
Copper Dragonborn |
| |||||
Gold Dragonborn |
| |||||
Green Dragonborn |
| |||||
Red Dragonborn |
| |||||
Silver Dragonborn |
| |||||
White Dragonborn |
|
Non-playable races
There are many more non-playable races in the game. See below for a list of all non-playable races and their abilities.
See also
- D&D 5e Race Changes for a summary of all changes to races in Baldur's Gate 3 from the 5e ruleset.