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Armour Class: Difference between revisions
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[[Category:Gameplay Mechanics]] | {{ up to date | 2023-08-18 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->[[Category:Gameplay Mechanics]] | ||
'''Armour Class''' (or '''AC''') is what protects a creature from being hit by attacks. Increasing your {{ArmourClass}} makes it more difficult for enemies to hit you. AC can be increased by equipping [[Armour]] and [[Shields]] or by selecting certain [[Feats]] when leveling up. | '''Armour Class''' (or '''AC''') is what protects a creature from being hit by attacks. Increasing your {{ArmourClass}} makes it more difficult for enemies to hit you. AC can be increased by equipping [[Armour]] and [[Shields]] or by selecting certain [[Feats]] when leveling up. | ||
* Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> | * Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> |
Revision as of 12:37, 18 August 2023
Template:Up to date Armour Class (or AC) is what protects a creature from being hit by attacks. Increasing your Armour Class makes it more difficult for enemies to hit you. AC can be increased by equipping Armour and Shields or by selecting certain Feats when leveling up.
- Determining your base Armour Class:
10 (Natural Armour Class) + Dexterity Modifier
- The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of Armour.
- In order to successfully hit an enemy, your Attack Roll must have a number equal to or greater than than the number of the target's Armour Class.