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Free Lae'zel: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player can inform [[Shadowheart]] that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, to speak with her civilly, or to run away and let the party handle her: | After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player can inform [[Shadowheart]] that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling)) | ||
* [<nowiki/>[[Deception|DECEPTION]]] This creature is dangerous. Get out of here - leave it to me! (DC 10) | * [<nowiki/>[[Deception|DECEPTION]]] This creature is dangerous. Get out of here - leave it to me! (DC 7-10) | ||
* [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. We must kill it before it harms someone. (DC 5) | * [<nowiki/>[[Paladin|PALADIN]]] [<nowiki/>[[Deception|DECEPTION]]] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 7-10) | ||
* [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. | * [<nowiki/>[[Bard|BARD]]] [<nowiki/>[[Deception|DECEPTION]]] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 7-10) | ||
* [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. We must kill it before it harms someone. (DC 7-10) | |||
* [<nowiki/>[[Barbarian|BARBARIAN]]] [<nowiki/>[[Persuasion|PERSUASION]]] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 0-5) | |||
* [<nowiki/>[[Monk|MONK]]] [<nowiki/>[[Persuasion|PERSUASION]]] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. (DC 7) | |||
* [<nowiki/>[[Persuasion|PERSUASION]]] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7) ''*Note: This option is only available if Nymessa is missing/unavailable for the dialogue.'' | |||
If the player is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an [[Intimidation]] check. (DC 5) | If the player is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an [[Intimidation]] check. (DC 5) | ||
Revision as of 11:59, 2 June 2024
Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by finding where Lae'zel is being held in a cage by a pair of tiefling scouts, Nymessa and Damays.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
- We found Lae'zel, the githyanki from the nautiloid, trapped in a hanging cage. Two tieflings are deciding what to do with her.
- We entered Lae'zel's mind.
- Lae'zel said she knew of a cure for the parasite. We won't find out what it is unless we help her get rid of the tieflings.
- The tieflings refuse to leave. We need a new plan.
- We convinced the tieflings to leave Lae'zel with us.
- We convinced the tiefling to leave Lae'zel where she was.
- We defeated the tiefling scouts, but Lae'zel remains caged.
- The tieflings have been dealt with. Lae'zel demanded that we release her from her cage.
- The tieflings refused to walk away and attacked us.
- After Lae'zel was released, we sided with her against the tieflings.
- We released Lae'zel from her cage, and the tieflings attacked us.
- We attacked the tieflings.
- We convinced the tieflings to walk away.
- Lae'zel has been released from the cage. We should speak with her.
- We convinced the tieflings to help us kill Lae'zel.
- We convinced the tiefling that Lae'zel should be killed.
- After Lae'zel was released, we sided with the tieflings against her.
- We remained neutral when Lae'zel asked us for help, and she attacked us.
- Lae'zel has joined the party.
- We invited Lae'zel to our camp.
- After Lae'zel was released, we didn't invite her to join our party.
- We defeated Lae'zel.
- Lae'zel is dead.
- We left Lae'zel to her fate.
Walkthrough
After the Nautiloid crashes, Lae'zel is nowhere to be seen. The player can inform Shadowheart that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
- [DECEPTION] This creature is dangerous. Get out of here - leave it to me! (DC 7-10)
- [PALADIN] [DECEPTION] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 7-10)
- [BARD] [DECEPTION] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 7-10)
- [PERSUASION] Shoot the trap down. We must kill it before it harms someone. (DC 7-10)
- [BARBARIAN] [PERSUASION] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 0-5)
- [MONK] [PERSUASION] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. (DC 7)
- [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7) *Note: This option is only available if Nymessa is missing/unavailable for the dialogue.
If the player is a Drow, Duergar, or Githyanki, the Tieflings exclaim their presence, and will immediately turn hostile unless the player passes an Intimidation check. (DC 5)
If the party chooses to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp.
In instances where the tieflings do not voluntarily cut Lae'zel down from her cage, she can be cut down using a bow, which the two tieflings drop as loot. A ranged spell attack can also be used.
Once Lae'zel is down, there are several options. The party can recruit Lae'zel and have her join the party, agree to go their separate ways, or kill Lae'zel. Lae'zel can also simply be left to her fate.
Quest Rewards
- Lae'zel as a companion.