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Feats: Difference between revisions
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|style="width: | |style="width: 23%;"|{{anchor|Ability Improvement}} {{Icon|Passive Feature Generic Icon.png}} Ability Improvement || | ||
''Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.'' | ''Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.'' | ||
* Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1. | * Increase one [[Ability Score]] by 2, or two [[Ability Score]]s by 1. |
Revision as of 10:49, 15 July 2023
Feats are powerful passive or active features a character can select at certain levels during the level up process.
Feat Selection Levels
At levels 4, 8, and 12, characters must choose to take either a Feat or two points of Ability Score Improvement. Some Feats also include a single point of Ability Score Improvement.
Fighters receive more Feats/Ability Score Improvements than other classes, at levels 4, 6, 8, and 12.
Rogues also receive more Feats/Ability Score Improvements than other classes, at levels 4, 8, 10, and 12.
Not-Yet-Implemented Feats
The following Feats have been confirmed for the full release but are not currently available in Early Access:
- Actor
- Alert
- Charger
- Crossbow Expert
- Dungeon Delver
- Durable
- Elemental Adept
- Heavy Armour Master
- Lucky
- Mage Slayer
- Medium Armour Master
- Observant
- Performer
- Polearm Master
- Resilient
- Ritual Caster
- Savage Attacker
- Sentinel
- Sharpshooter
- Spell Sniper
- Tavern Brawler
- War Caster
Available Feats
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Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.
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(Requires Medium Armour Proficiency)
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(Requires Light Armour Proficiency)
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