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Resources: Difference between revisions
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* {{SmallIcon|Action Icon.png}} [[Action]] | * {{SmallIcon|Action Icon.png}} [[Action]] | ||
* {{SmallIcon|Bonus Action Icon.png}} [[Bonus Action]] | * {{SmallIcon|Bonus Action Icon.png}} [[Bonus Action]] | ||
* {{SmallIcon|Reaction Icon | * {{SmallIcon|Reaction Icon.png}} [[Reaction]] | ||
* {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]] | * {{SmallIcon|Movement Speed Icon.png}} [[Movement Speed|Movement]] | ||
* {{Concentration}} | * {{Concentration}} |
Revision as of 15:05, 16 July 2023
Resources are expendable reserves used to execute various abilities, both in and out of combat. Some resources are common to all creatures, while others are only available to specific Classes.
Resource recharge times vary depending on their type:
- Actions, Bonus Actions, Reactions, and Movement recharge at the beginning of a creature's turn
- Concentration 'recharges' immediately after it is lost (see Concentration for more details)
- Spell Slots normally recharge on a Long Rest, though Warlocks also regain theirs on a Short Rest
- Some class resources recharge on a Short Rest, and others on a Long Rest
List of Resources
Common Resources
Class Resources
- Spell Slots (Spellcasting classes)
- Arcane Recovery Charges (Wizard)
- Bardic Inspiration Charges (Bard)
- Channel Divinity Charges (Cleric)
- Channel Oath Charges (Paladin)
- Lay on Hands Charges (Paladin)
- Natural Recovery Charges (Circle of the Land Druid)
- Rage Charges (Barbarian)
- Sorcery Points (Sorcerer)
- Superiority Dice (Battle Master Fighter)
- Wild Shape Charges (Druid)