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Concentration: Difference between revisions
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There are several ways to lose focus and drop the effects of a {{Concentration}} spell: | There are several ways to lose focus and drop the effects of a {{Concentration}} spell: | ||
* Casting any other spell with the {{Concentration}} tag | * Casting any other spell with the {{Concentration}} tag | ||
* Becoming [[ | * Becoming [[Incapacitated (Condition)|Incapacitated]] | ||
* Being knocked [[ | * Being knocked [[Prone (Condition)|Prone]] | ||
* Being reduced to 0 hit points ([[ | * Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) | ||
* Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]] | * Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]] | ||
Revision as of 17:49, 29 July 2023
Concentration is a special Resource used by certain Spells. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one Concentration spell at a time.
Losing Concentration
There are several ways to lose focus and drop the effects of a Concentration spell:
- Casting any other spell with the Concentration tag
- Becoming Incapacitated
- Being knocked Prone
- Being reduced to 0 hit points (Downed)
- Taking damage and failing the associated Concentration Saving Throw
Concentration Saving Throw
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving Throw.
The Difficulty Class of this saving throw is:
Difficulty Class = (Damage Taken)/2 (Minimum Difficulty Class = 10)
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.